A fully modular, performance optimized Lionman character pack containing male and female variants. Rigged to the UE5 Epic Skeleton with integrated physics driven tail bones and full ARKit facial mocap support. Built for multiplayer performance using channel packed textures, masked material tinting, and automated blueprint assembly.
Technical Specifications
Polycount (Fully Clothed): 23,000 to 24,000 Vertices | 45,000 to 47,000 Triangles
Rigging: UE5 Epic Skeleton compatible.
Facial Animation: 52 ARKit shapekeys (Face Mocap) + Standard Facial Bone Rig.
Extra Bones: 5 physics enabled tail bones (
c_tail_00_xtoc_tail_04_x).Modular Meshes: Separated Head, Body, interchangeable Manes, Face Presets, and 2 complete outfit sets per gender (Jackets/Tops, Pants, Gloves, Boots).
Texture Sets: 4K PBR sets divided across Head, Body, and Clothing.
Texture Maps: BaseColor, Normal, ORM (AO/Roughness/Metallic), RGB Mask.
Core Features
Face Mocap Ready: 52 ARKit blendshapes allow for real time facial animation, VTubing, and Live Link Face integration.
Automated Blueprint Assembly: Features a Construction Script using the Set Leader Pose Component for instant modular snapping and mesh swapping in the editor viewport.
Dynamic Tail Physics: Custom physics asset configured with tapered mass, strict angular limits, and spring motors for natural tail sway during standard locomotion.
Customizable Material Architecture: Subsurface Profile shading for skin. RGB masks enable custom hex color tinting for Skin, Eyes, Manes, and Outfits dynamically in engine.
Performance Optimized: Follower meshes have redundant physics stripped to guarantee peak CPU performance. Shared UVs across clothing sets maximize memory efficiency.
Included Files
Unreal Engine 5 Project:
.uprojectcontaining all configured blueprints, materials, and physics assets.Blender Source: Native
.blendfile, resource packed and fully rigged with Auto-Rig Pro.Game Ready Exports: Modular
.fbxfiles.Textures: Complete PBR texture maps.