Modular Ratman Characters Male and Female Rigged

Kilutica3D in Fantasy & Fiction


A complete, game-ready modular character system featuring both Male and Female Ratman fantasy creatures. Built specifically to meet Unreal Engine 5 production standards, this pack delivers modular mesh setups, channel-packed ORM textures, dynamic tail physics, and advanced material color masking.



Key Features & Pipeline Setup

  • Full Modularity & Leader Pose BP: Delivered as separate body parts (Head, Body, Tunic, Trousers) as well as pre-combined Full Skeletal Meshes. Includes a pre-configured UE5 Leader Pose Component Blueprint for immediate, plug-and-play part switching at runtime.
  • Pre-Configured UE5 Project: Features an interactive Showcase Level complete with 6 sample animations, pre-assigned material instances, and customized physics setups.
  • Dynamic Tail Simulation: Custom Physics Asset set up with character collision bodies and active tail physics simulation for realistic movement during gameplay.
  • ARKit Facial Blendshapes: Includes 52 ARKit blendshapes and phoneme expression shapekeys, allowing for facial motion capture, lip-syncing, and expressive animations.
  • Rigging & Fab Skeleton Compliance Notice
  • Standard Base Rig: Rigged directly to the standard UE5 Epic Skeleton.
  • Documented Bone Extensions (Tail Chain): To support realistic tail animation and physics, the skeleton includes 4 additional extension bones attached to the pelvis:
  1. c_tail_00.x
  2. c_tail_01.x
  3. c_tail_02.x
  4. c_tail_03.x
  • IK Bone Compliance: All standard IK bones (ik_foot_root, ik_hand_gun, etc.) are completely unweighted (0.0 weight) and pass all marketplace automated validation checks.
  • Retargeting Performance: Fully compatible with standard UE5 IK Retargeters. Third-party animations built for the UE5 mannequin retarget cleanly out of the box.
  • Advanced Material & Texture System
  • Texture Count: 28 total high-resolution textures across 3 main texture sets (Head, Body, Clothing) and a dedicated Eye set.
  • ORM Channel Packing: Occlusion (Red), Roughness (Green), and Metallic (Blue) channels are packed into efficient single-texture ORM maps to reduce memory overhead.
  • Dual-Zone Skin Masking: Material instances feature an optional toggle allowing independent color customization for the Primary Skin/Fur and Secondary Underbelly regions.
  • Triple-Zone Clothing Masking: Includes mask textures for clothing, granting independent color control over three distinct regions: Leather, Fur, and Rope.
  • Desaturated Base Color Maps: Includes desaturated alternative base color maps for all texture sets, allowing clean, non-destructive color tinting directly inside the engine material parameters.
  • Customizable Eye Material: Parameterized eye shader allowing dynamic color shifts without needing external image editing.

  • Specifications & Deliverables

  • Unreal Engine File: Complete UE5 .uproject file with Showcase Level, Physics Assets, Master Materials, and Blueprints.

  • 20 FBX Exports: 10 Male FBX files and 10 Female FBX files, individually partitioned for UE5 Epic Skeleton and Unity import pipelines.

  • Texture Maps (4096 x 4096): BaseColor, Desaturated BaseColor, Normal (OpenGL), ORM, and Color Mask maps.

  • Geometry Stats (Per Character Average):

    Vertices: ~9,127

    Polygons: ~9,494

    Triangles: ~18,108


$79.99

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Details
Published 17 days ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Normal-Mapped, Textured
License Royalty Free