Moss

BeshMesh in Nature


This moss asset brings the perfect balance between artistic detail and technical flexibility. Built entirely in Blender, it combines polygonal geometry with a particle-based distribution system, giving you full control over density, scale, and variation. Ideal for environment design, close-up visualization, or stylized scenes, this moss system delivers a natural look that can be easily modified or adapted to any surface. The setup uses fully procedural materials, ensuring a consistent, realistic appearance under any lighting condition.

Key Features

  • Customizable procedural moss material
  • Particle-based geometry distribution (editable for creative control)
  • Clean topology and optimized mesh
  • Ready to render out-of-the-box with included lights and cameras
  • Native Blender setup – no third-party plug-ins required
  • Includes timelapse video showing the modeling and setup process

Technical Details

  • Original Software: Blender v4.1
  • Objects Included: 1
  • Polygons: 2,128,440 (Subdivision OFF)
  • Vertices: 2,289,050
  • Units: Centimeters (H: 23, W: 50, L: 50)
  • Renderer: Blender Cycles
  • Plug-ins: None required

Textures & Materials

  • Standard PBR workflow
  • All textures created from original photographs or drawings
  • Ready to render out-of-the-box – lighting and cameras used for previews are included

Mesh & File Structure

  • Handcrafted mesh with clean topology
  • Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control

Additional Notes

  • All preview renders created in Blender Cycles without compositing editors
  • Timelapse video is showcasing the complete creative process – from base modeling to shader setup and particle system configuration

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Details
Dev Fund Contributor
Published 9 months ago
Blender Version 4.1 - 5.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Manifold-Mesh, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free