Geometry Nodes

  • Cyc Wall Type

    • Select which type of default cyc wall shape

  • Material

    • Set the material for the cyc wall. Defaults to the CycMan material with the dedicated vector switching node inside. Use this switching node for any custom material setups desired.

  • Size

    • X - Adjust scale in the x axis

    • Y - Adjust scale in the Y axis

    • Z - Adjust scale in the Z axis

  • Bevel Amount

    • Sets the size of the bevel modifier

  • Bevel Segments

    • Number of bevel segments

  • Resolution

    • Number of sides for dome cyc wall

  • Make Thick

    • Sets the solidify modifier and thickens the cyc wall

  • Thickness

    • Adjust the thickness of the cyc wall

  • Camera Projection

    • Swaps the auto UV system to the camera projection system

  • Gradient Rotation

    • Adjusts the angle of a camera projected gradient

  • UV Transforms

    • Translation U

      • Translate on the UV’s X axis

    • Translation V

      • Translate on the UV’s Y axis

    • Angle

      • Rotation of the UV map

    • Scale U

      • Scale the UV’s X axis

    • Scale V

      • Scale the UV’s Y axis

    • Flip U

      • Flip along the UV’s X axis

    • Flip V

      • Flip along the UV’s X axis

    • Pivot V

    • Pivot U

Material Nodes

  • CycMan Vector Output

    • The vector output of this node goes directly into the vector input of a texture map.

    • The gradient output is specifically designed for color ramp nodes. Plug the factor directly in and manipulate the gradient how you like

$2

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Sales 20+
Rating
1 ratings
Published 6 months ago
Blender Version 4.3 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL