Natalia – Realistic 3D Character
Cinematic Edition | Sculpted, Rigged & Ready for Blender Cycles
A highly detailed female character for cinematic rendering and high-end visual production.
Includes advanced rig, particle-based hair system, 4K PBR textures and multires sculpting — ideal for close-up shots, animation and photorealistic results.
Key Features
Sculpted Geometry with Multires
• 124,918 base vertices / 323,033 with 1 subdivision• Up to 5.9 million vertices at max resolution
• Clean topology, no ngons
• UDIM UVs, optimized layout and low stretching
High-Quality Textures
• 35 textures at 4K resolution (Albedo, Roughness, Specular, Normal, Displacement, Alpha)• Displacement maps in 8K EXR for extreme surface fidelity
• Designed for use with Cycles
Advanced Particle Hair System
• Native Blender particles for hair (not simulation-based)• Fully adjustable, poseable and efficient for rendering
Advanced Rig & Controls
• OMNIA rig built on Rigify• Facial phoneme sliders, bone-driven shape key corrections
• IK/FK switching, bone limits, layered controls for clean posing
Materials & Shader Setup
• 5 body zones: head, arms, body, legs, nails• Unified control via head material for global tweaks
• Detailed shaders for eyes, brows, lashes, mouth, tear ducts and clothing
Rigged Clothing
• Surface Deform modifiers keep clothes properly attached and deformation-free---
- Includes full PDF documentation (EN/ES)
- Compatible with Blender 4.0+
View full documentation collection (EN/ES): Documentation
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