Nebulous: fully procedural volumetric shader for Cycles & Eevee
100% Procedural True 3D Volume Cycles & Eevee
Real 3D volumes
Nebulous can fill a simple cube with genuine volumetric gas and light. You can orbit around it, scale it up to use as a volumetric backdrop, or even fly your camera straight through it!

Fully volumetric.
Endless variations
Fine-tune your nebula's look, or reroll the seed and get a brand-new formation.

One shader, infinite nebulae.
Everything in one clean node group
Every control lives in a single material node. This means you can tune color, noise-breakup, dark-region density, and much more without ever having to dig through a complicated network.

All controls in one place. No messy exposed network.
Fully supports both Cycles and Eevee.
Nebulous volumes can be rendered in Cycles or Eevee, with minimal visual difference between them!
Cycles Nebulae = Slow, Low VRAM requirements
Eevee Nebulae = Fast, High VRAM requirements

Cycles vs Eevee.
Have a question or a render to share? Feel free to reach out here on Superhive! I'm always happy to receive feedback and make improvements!