Normal Map Converter

3Z Axis in Materials and Shading


Normal Map Converter is a versatile and powerful Blender add-on designed to seamlessly convert normal maps between OpenGL and DirectX formats. This tool preserves the integrity of your normal maps, maintaining essential properties such as color space, bit depth (8-bit or 16-bit), and float buffer settings, all while flipping the green channel to ensure compatibility with the desired format.

Whether you are a game developer, 3D artist, or a texture artist, this add-on provides a fast and efficient solution for managing normal map formats, saving you valuable time during your workflow.

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How To Use:



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Key Features:

  • Seamless Conversion: Convert OpenGL normal maps to DirectX and vice versa.

  • Preserved Properties: The add-on retains all important settings from the original image, including:

    • Color Space: Automatically preserves the original color space (e.g., Non-Color or sRGB).

    • Bit Depth: Whether the image is 8-bit or 16-bit, the bit depth remains unchanged.

    • Float Buffer Support: The add-on ensures that float images are properly handled.

  • Easy Integration: Works directly in Blender’s Image Editor for a smooth, integrated experience.

  • User-Friendly Interface: Access the tool conveniently through the sidebar of the Image Editor.

Benefits:

  • Save time by automating the conversion process.

  • Maintain high-quality normal maps that integrate smoothly into game engines and 3D workflows.

  • Perfect for artists and developers working with different normal map formats.


$1

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Details
Sales 10+
Published over 1 year ago
Blender Version 3.0 - 4.5
Extension Type N/A
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
License GPL