Normal Map Converter is a versatile and powerful Blender add-on designed to seamlessly convert normal maps between OpenGL and DirectX formats. This tool preserves the integrity of your normal maps, maintaining essential properties such as color space, bit depth (8-bit or 16-bit), and float buffer settings, all while flipping the green channel to ensure compatibility with the desired format.
Whether you are a game developer, 3D artist, or a texture artist, this add-on provides a fast and efficient solution for managing normal map formats, saving you valuable time during your workflow.

Key Features:
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Seamless Conversion: Convert OpenGL normal maps to DirectX and vice versa.
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Preserved Properties: The add-on retains all important settings from the original image, including:
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Color Space: Automatically preserves the original color space (e.g., Non-Color or sRGB).
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Bit Depth: Whether the image is 8-bit or 16-bit, the bit depth remains unchanged.
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Float Buffer Support: The add-on ensures that float images are properly handled.
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Easy Integration: Works directly in Blender’s Image Editor for a smooth, integrated experience.
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User-Friendly Interface: Access the tool conveniently through the sidebar of the Image Editor.
Benefits:
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Save time by automating the conversion process.
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Maintain high-quality normal maps that integrate smoothly into game engines and 3D workflows.
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Perfect for artists and developers working with different normal map formats.