Nview: Camera-Based Scene Optimization
- Fix for Blender 5.0 (please use 5.0.1!): clearing visibility keyframes now works without errors.
- Generate Visibility Mesh: Blender 4.5's "Manifold" boolean solver option is now available, and set as the default (much faster than "fast" on most computers)
- Raycast method: transmission bounces is compatible with more nodes, including newer nodes (like ray portal and refraction) as well as more flexible with non-native nodes
- Bugfix: sun object bounding box support. Unsupported object types now default to the minimum bounding box size
- Bugfix: visibility keyframes are bezier interpolated in Blender 4.4 (partially due to slotted actions), breaking expected visibility
- Bugfix: Principled BSDF transmission socket in a different order in 4.3
- minor refactor not affecting behavior
- Breaking bug/design fix: the collection operator now can only hide direct parent collections of selected objects. Previously, any ancestor collection of selected objects could be hidden. Which meant if you selected only one (invisible) object in your scene, the entire scene of collections would disappear. A toggle may make sense to have both behaviors (if you use this operator often, let me know for feedback). But this feels more intuitive.
- Optimization: Ray cast method now shoots rays in shuffled order, increasing likelihood of getting a hit with less raycast tests. Up to 80% faster for visible objects in tests.
- Bugfix: ray method - incorrect rotation calculation for the cull faces threshold, both orthographic and perspective cameras
- Bugfix: Blender 4.2 has a bug where, upon adjusting values in the redo panel, the object's transform data is reset. This forces evaluation to make sure tweaks work as expect. See bug here: projects.blender.org/blender/blender/issues/125335
- Refactoring and other small optimizations
- Hotfix: add-on crashes upon running script reload in 4.2
- Updated extension manifest file
- Now compatible as an extension in 4.2 (still backwards compatible)
- Small optimizations throughout
- Putting bounce settings together in redo panel to mitigate confusion regarding clip settings
- New Clear nView Masks operator to remove mask modifiers created by the add-on
- Backface culling for mesh raycast method in limited cases
- Small updates to add-on logging
- Documentation updated for the operator and backface culling.
- Bugfix: mesh raycast selection math with casting rays on geometry
- Optimized the raycast method to be more stable at smaller tile sizes.
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