Oebs Node Group Manager (3 in 1)

OEBS Studios in Interface


OEBS Node Group Manager 2.0

Take control of every node group in your Blender file.

Find, inspect, organize, clean, and reuse Geometry, Shader, and Compositor node groups from one focused system.

OEBS Node Group Manager - find it, open it, done

The problem

Blender gives you a list. This gives you a workflow.

Large files quickly fill with vague names, forgotten copies, orphaned groups, and deeply nested dependencies. Node Group Manager shows what each group contains, where it is used, and what you can safely do next.

Find it fastSearch by plain text or regex, filter by state, and sort by the counts that matter.
See the real impactInspect users, nesting, links, dependencies, versions, and complexity before acting.
Clean with confidenceMerge duplicates, remove orphans, repair file-health issues, and batch-manage selections.

One system, three editors

A manager for every node workflow

Press N in the Geometry, Shader, or Compositor editor and the matching manager opens automatically. In the 3D Viewport, all three managers share one Nodes Manager tab.

Geometry Nodes Manager interface

Geometry Nodes

Browse every Geometry node group with node, nested-group, and object-user counts. Open, rename, duplicate, replace, validate, inspect dependencies, select users, export, mark assets, or clean groups in batches.

Shader Nodes Manager interface

Shader Nodes

Use the same familiar browser for material node groups, with dedicated material and object reach counts that make active resources and safe cleanup candidates immediately visible.

Compositor Manager interface

Compositor

Manage scene compositors and reusable compositor groups together. See which scenes are active, inspect node counts, mute individual nodes, open the correct compositor, and trace nested group usage across scenes.

The sidebar panels

The tools stay where the work happens

The browser, active-group controls, selection tools, diagnostics, cleanup, and exchange utilities sit together in the N-panel. You can move from discovery to action without hunting through Blender's data-block menus.

Animated overview of the Geometry, Shader, and Compositor managers

Beyond the browser

Audit, consolidate, and reuse

Node Group Manager is not only a better list. It adds file-wide tools for the maintenance work that normally turns into manual detective work.

Cleanup

Duplicate Finder

Compares graph topology, finds equivalent copies even when names differ, remaps their users to one primary group, then removes the duplicates.

Audit

File Health

Scores the file from 0-100 across duplicates, orphans, broken references, unused sockets, and stray objects, with direct fixes for each issue.

Reuse

Library Browser

Indexes folders of .blend files, searches their node groups, and imports a selected group without opening the source file.

A complete workflow

From finding a group to shipping a clean file

1. FindSearch all trees or narrow the current manager by text, regex, state, version, selection, or usage.

2. InspectRead user counts, nesting, complexity, versions, dependencies, validation results, and active-group details.

3. ActOpen, rename, replace, export, assign, select users, merge duplicates, or remove groups with previews and confirmations.

4. DeliverRun File Health, clear the remaining issues, and hand off a smaller, clearer, production-ready .blend.

Built for real production files

Useful whether you build, maintain, or deliver node systems

Technical artists Geometry Nodes artists Shader artists VFX and compositor artists Asset creators Studios and teams

Spend less time managing node groups and more time using them.

One add-on, three managers, and a practical set of tools for keeping Blender files understandable from the first blockout to final delivery.


$15

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Details
Published 7 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Eevee
License GPL