One Click UV – Auto UV Unwrap
Does One Click UV destroy or change my existing UV maps?
No. It always creates a new UV map; your original UV maps, their coordinates, and materials are preserved exactly, regardless of which existing-texture option you choose.
Does it work with Cycles and Eevee?
Yes. The addon only edits UV coordinates and UV maps; it does not change render engine, shading, or material settings.
Is it destructive to my mesh?
No. It never changes topology, vertex count, sharp/smooth flags, or modifiers. Only UV coordinates and seam flags are added or changed.
What Blender version do I need?
The addon declares a minimum of Blender 4.2.0. The developer's own validation notes were run specifically on Blender 5.2.0 LTS, so that is the best-tested version.
Can it unwrap a whole scene at once?
Yes. Turn off "Selected objects only" and run Auto UV, Round Objects, Flat Objects or Clothes to process every eligible mesh in the current view layer in one queued batch.
What happens if my model already has textures?
A dialog lets you Keep the new UV map while leaving existing materials on the old one, Skip textured objects entirely, or Transfer by baking supported materials onto the new layout (with a saved backup you can Restore).
Is it safe on very large or dense meshes?
UV solving runs in an isolated background process with a per-object time limit and a Cancel button, specifically so a difficult solve can't freeze or crash your open Blender session.
Does it unwrap character heads automatically?
Yes. Round Objects includes dedicated head detection that keeps the facial surface connected and plans ear/neck/back seams, with Front/Up overrides for ambiguous orientations. It's geometric recognition, not guaranteed artist-quality seams on every possible head.
Does it handle wheels, pipes, and other rotational hard-surface parts?
Yes. Round Objects includes rules specifically for wheels (rim/hub/shoulder loops), hollow pipes, cups and cutaway/windowed cylinders, in addition to the general hard-surface and round-primitive solvers.
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