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Ossuary builds skulls, skeletons and bones inside Blender: a human skull with or without its lower jaw, a longhorn skull bleaching in the desert, a deer skull with antlers, a ram, a wolf, a horse, a raven, a crocodile or a fossil T. rex, a full skeleton slumped against a dungeon wall, a single femur, or a whole ossuary wall of bones and skulls. Pick one of 95 designs, then change anything: every proportion is a slider and the mesh rebuilds live as you drag.
Human skulls cover real anatomy, from a child and a slender female skull to a robust male, a Neanderthal and a gorilla, plus fantasy skulls with demon or ram horns, vampire fangs, orc tusks, an alien vault, a giant, and gold, obsidian and crystal skulls. Open or close the jaw, pull out teeth, chip the bone, punch battle holes and add cracks.
26 animal skulls follow real species: cow, Texas longhorn, bison, white-tailed deer, elk, moose, reindeer, bighorn ram, ibex, kudu, oryx, wolf, dog, fox, bear, lion, sabre-tooth cat, boar, horse, raven, eagle, crocodile, T. rex, raptor and triceratops. Swap horns and antlers freely, or keep only the bare horn cores of an old find.
Skeletons stand, walk, sit on a throne, slump, kneel, hang in chains or lie curled in an ancient burial, and can collapse into a heap with missing and broken bones. Piles build heaps, battlefields, desert scatters, skull pyramids and catacomb walls from instanced bones, so hundreds of pieces stay light.
Materials are photoreal PBR from real scans: fresh, museum, bleached, aged, buried, mossy, burnt and fossil bone with dirt in every crevice, plus polished, gold, obsidian and crystal.

One click, a new design
Surprise picks one of 95 designs and varies it: human and fantasy skulls, animal skulls, skeletons, bones and bone piles.

Every proportion is a slider
Open the jaw, grow the brow ridge, push out a muzzle and lengthen the fangs. The skull rebuilds live as you drag.

Real animal skulls
Longhorn, wolf, deer, horse, ram, lion, crocodile, T. rex, moose, bear, raven, triceratops and more, with swappable horns and antlers.

12 photoreal bone finishes
Fresh, museum, bleached, aged, buried, mossy, burnt and fossil bone from real scans, plus polished, gold, obsidian and crystal.
Features
- 95 designs in seven families: human, fantasy, horned animals, beasts and birds, skeletons, bones and piles
- Human skulls with 22 shape settings, open or missing jaw, teeth, fangs, tusks and horns
- 26 real animal skulls with swappable horns, antlers and beaks
- Posed human, wolf, deer, horse and cow skeletons that can fall apart
- 25 single bones and body parts: femur, pelvis, rib cage, spine, hand, foot, jaw and more
- Bone heaps, scatters, ossuary walls, skull walls and skull pyramids
- Chips, holes, cracks and broken bones from one seed
- 12 bone conditions with crevice dirt and moss, game-engine friendly PBR
- Surprise and Vary buttons, picture-driven sidebar, Shift+A menu and Convert to Mesh
- Works in Cycles and EEVEE
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.