Overall W | AnimPal

AnimPal in Asset Management


Overall W
AnimPal Overall W
A toolbox of small scene tools: filter the viewport, save views, find bad names, rename in pairs and clean up.

A real scene is never tidy. Rigs full of controls, lights you are not working on, cameras, helpers, three copies of Body_Geo.001, and a hand named L_Arm whose mirror is still called Arm.002. None of these problems is big on its own, but every one of them costs a few clicks, and you hit them all day.

I built Overall W as one panel for all of those small jobs. It is not one big feature, it is a set of little ones that live in the same place, so the things you do fifty times a day are one click away instead of three menus deep.

Blender 2026.01 Lower than 1 MB
In under a minute
Watch the tutorial
The old way
Hide, select, hide again

To look at just the character you open the Object Types Visibility menu, untick lights, untick cameras, untick armatures, then do it again the next time you need them back. It works, but it is a long list to dig through every time you want a different view.

Hide, select, hide again
Viewport filter
Show what you need, made clear

Blender can already hide object types, the settings are just scattered. Overall W puts every type in one readable list: tick what you want to see, apply, and the rest is gone. In Blender each type also has its own selectable switch, so you can keep an object visible but stop clicking it by accident.

Show what you need, made clear
Presets
Your view, one click away

Quick Presets switch the viewport for the job in front of you: Mesh+Curve for modeling, Anim for animation, Rig for rigging. Save your own combinations as Custom Presets and bring them back with one click. Show All puts everything back.

Your view, one click away
Numbered names
Find every .001

Names break exports, scripts and references, so Overall W finds the bad ones for you.

Find Numbered Names lists every object that picked up an automatic .001 style number, groups them by base name, and renames a whole group at once with your own base name, separator, digits and start number.

Mirror rename
Left and right, named for you

Rename by Position works out which side an object sits on and names it for you, and Rename with Mirror Pair matches each part with its mirror and names both. Find and Replace handles everything else, with a swap for flipping L_ and R_ in one pass.

Left and right, named for you
Select by type
Every type, selected at once

Tick the types you want (meshes, curves, lights, armatures and so on) and select every one of them in the scene at once. The Except field skips anything whose name contains the keywords you type, so the controls you care about stay out of the selection.

Every type, selected at once
Also included

Scene Cleanup: purge orphan data, remove unused material slots and check for missing files, all non destructive.

Optimise Viewports for a lightweight display in every viewport at once when a scene gets heavy.

Grid, HUD text and stats toggles next to the filter in Blender.

Find Numbered Names: every automatic .001 style name, grouped by base name and renamed a whole group at once.

Installation, requirements and release notes are in the Documentation tab. Common questions are in the FAQ.

  • Blender 4.0 or newer recommended. For one person, on every computer they work on, at home and at the studio. Commercial use included.

    $9
  • Blender 4.0 or newer recommended. For up to 10 people in one team or company. Commercial use included.

    $36
$9

Support Period Included

Includes 12 months of

  • Support from AnimPal
  • Product updates

Extend this product’s Support Period +12 months: 25% of product price

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Details
Published 1 day ago
Blender Version 3.6 - 5.2
Extension Type N/A
License GPL