Modern Living Room Asset Pack
PRODUCT DOCUMENTATION
Modern Living Room Asset Pack
Modular architectural visualization asset collection
|
PRODUCT |
VERSION |
PRIMARY FORMAT |
TEXTURE RESOLUTIONS |
|
Modern Living Room Essentials |
1.0 |
Blender (.blend) |
2K / 4K / 8K |
01_Contents
|
SECTION |
TITLE |
|
01 |
Contents |
|
02 |
Product Overview |
|
03 |
Package Contents & File Structure |
|
04 |
Model Library |
|
05 |
Material Library |
|
06 |
FBX Files |
|
07 |
OBJ Files |
|
08 |
License & Usage |
02_Product Overview
Modern Living Room Essentials is a modular asset collection designed for architectural visualization, interior visualization, and other workflows that benefit from realistic living-room furniture, décor, lighting, plants, and reusable PBR materials.
The collection is intentionally modular. Furniture and props are supplied as independent assets, while the material library is designed to give users freedom to adapt finishes to their own scene direction rather than being locked to a single presentation look.
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Core product principle Assets are supplied as reusable building blocks. The example materials shown in preview renders represent presentation choices, not mandatory material assignments. |
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CATEGORY |
SUPPLIED |
|
Native scene format |
Blender (.blend); Created in Blender Version 5.1.2 |
|
Interchange formats |
FBX, OBJ |
|
Texture resolutions |
2K, 4K, 8K baked from the procedural materials |
|
Procedural material files |
Included separately within the Blender package |
|
PBR maps |
Diffuse, Roughness, Height, Normal, Metal; Transmission for glass materials; Alpha, Translucency for fern and dahlia plants |
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Seamless materials |
All baked materials except Plant_Dracaena and Plant_Snake |
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Atlas-based asset groups |
Books, plants, and frames |
|
Additional sourced materials |
Ribbed Corduroy and Rough Linen from Poly Haven, supplied at 2K and 4K Free open access images for books and frames |
Demo scene is included as a separate zip folder in the pack.
Product layout scene is not included.
*In the demo scene, archimesh add-on has been used to
create the window.
03_Package Contents & File Structure
|
ARCHIVE / FOLDER |
CONTENTS |
NOTES |
|
Blend.7z |
Native Blender files
|
- |
|
Blender_Demo_Scene.7z |
Demo scene as shown in the cover page |
Optional download |
|
FBX.7z |
FBX files |
Blender-specific controller display doesn’t transfer, but functionality Is intact. |
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OBJ.7z |
OBJ files (+ MTL files, where required) |
Scene hierarchy/controller behavior is not preserved, but geometry, UVs and normals are. |
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Textures _2K.7z |
2K baked textures |
For lighter projects, previews, and memory-conscious workflows. |
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Textures _4K.7z |
4K baked textures |
General-purpose high-quality option. |
|
Textures _8K.7z |
8K baked textures |
Highest supplied resolution for demanding close-up visualization work. |
|
Textures_Mixed.7z |
Textures and Exported UVs for books, frames, and plants. External Textures from Polyhaven Rug pattern image |
- |
|
README.txt |
Quick-start information |
- |
|
Modern_Living_Room_Asset_Pack_Documentation.pdf |
Full product manual |
Complete asset, material, texture, format, and usage reference. |
04_Model Library
The supplied models are built to real-world scale based on standard furniture and prop dimensions.
Blender archive note – I have marked all the models and materials as assets, under their respective categories with custom thumbnails, so you can simply add the Blend folder in your asset libraries and drag and drop whichever asset is required for the scene.
04a_Overall Models
|
MODELS |
POLYGONS |
TRIANGLES |
VERTICES |
|
80 (incl. variants and models in collections) |
809,836 |
1,617,706 |
820,324 |
TOTAL COUNT
04b_Living Room Models
|
MODEL / COLLECTION |
DIMENSIONS [W*D*H] (cm) |
POLYGONS |
TRIANGLES |
VERTICES |
|
Armchair_1
|
74.4 * 83.7 * 83.6 |
26,389 |
52,664 |
26,732 |
|
Bookshelf_Main
|
140 * 33.1 * 136 |
13,592
|
26,656
|
13,390 |
|
Ceiling_Light_1
|
58.1 * 58.2 * 99.9 |
20,744 |
41,488 |
21,114 |
|
Credenza
|
231 * 54.7 * 54.5 |
2,353 |
4,590 |
2,478 |
|
Floor_Lamp_1
|
55.4 * 55.4 * 139 |
33,481 |
66,938 |
34,200 |
|
Main_Coffee_Table
|
103 * 103 * 30.7 |
602 |
1,188 |
644 |
|
Main_Sofa (Includes 2 pillows and 1 throw)
|
253 * 89.7 * 84 |
170,524 |
341,120 |
170,620 |
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Main_TV_Unit 1. TV 2. Shelf 3. Cabinet
|
133 * 15.4 * 77.7 200 * 25.6 * 7 206 * 54.7 * 39.7 |
845 98 1,594 |
1,702 188 3,11 |
1,737 96 1,672 |
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Modular_Sofa_Assets 1. Left Corner (includes 1 pillow) 2. Mid 3. Right Corner (includes 1 pillow and 1 throw) 4. Ottoman
|
92.7 * 87.3 * 84 76.5 * 89.3 * 84 92 * 90.1 * 84 76.5 * 76.3 * 44 |
51,660 23,810 99,084 14,748 |
103,266 47,566 198,114 29,448 |
51,675 23,821 99,101 14,758 |
|
Rug
|
216 * 262 |
293 |
586 |
312 |
|
Side_Table_1
|
45.2 * 45.2 * 57.1 |
4,106 |
8,212 |
4,160 |
|
Side_Table_2
|
44.9 * 44.9 * 57 |
8,466
|
16,932 |
8,460 |
|
Single_Sofa
|
109 * 89.3 * 84 |
62,252 |
124,464 |
62,274 |
|
Sofa_Settee
|
173 * 76.5 * 66.8 |
44,900 |
89,748 |
44,918 |
|
Table_Lamp_1
|
47.6 * 47.6 * 65.1 |
28,672 |
57,328 |
29,262 |
04c_Shared Models
Books
|
MODEL / COLLECTION |
DIMENSIONS [W*D*H] (cm) |
POLYGONS |
TRIANGLES |
VERTICES |
|
Closed_Books_GRP 10 variants (Total polycount )
|
- |
4,880 |
9,760 |
5,140 |
|
OpenBook_1 (including 1 pen)
|
- |
4,726 |
9,436 |
4,841 |
|
Pen
|
- |
2,350 |
4,684 |
2,413 |
Décor
|
MODEL / COLLECTION |
DIMENSIONS [W*D*H] (cm) |
POLYGONS |
TRIANGLES |
VERTICES |
|
Crockery_GRP 9 models (Total polycount)
|
- |
22,212 |
44,410 |
22,435 |
|
Curtain_Shear
|
120 * 16.3 * 276 |
11,532 |
23,064 |
11,750 |
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Curtain_Thick
|
105 * 44.8 * 282 |
12,520 |
25,040 |
12,522 |
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Frames_GRP 13 variants (Total polycount)
|
- |
11,904 |
23,728 |
12,169 |
|
Other_Decor_GRP 4 models (Total polycount)
|
- |
34,816 |
69,262 |
34,920 |
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Utility_Pots_GRP 9 models (Total polycount)
|
- |
40,186 |
80,372 |
40,206 |
Lights
|
MODEL / COLLECTION |
DIMENSIONS [W*D*H] (cm) |
POLYGONS |
TRIANGLES |
VERTICES |
|
Ceiling_Light_Small
|
14.5 * 14.5 * 1.84 |
858 |
1,716 |
881 |
|
Switch_Board_GRP 3 variants (Total polycount)
|
- |
13,776 |
27,552 |
28,276 |
|
Wall_Light
|
17.1 * 12.1 * 17.1 |
1,590 |
3,180 |
1,609 |
Plants
|
MODEL / COLLECTION |
DIMENSIONS [W*D*H] (cm) |
POLYGONS |
TRIANGLES |
VERTICES |
|
Dahlia_Pink_Main
|
8.57 * 8.22 * 17 |
2,049 |
4,050 |
2,453 |
|
Dahlia_Vase
|
14.5 * 15.1 * 34.2 |
14,140 |
28,016 |
16,369 |
|
Dahlia_White_Main
|
10.7 * 11.6 * 19.3 |
2,061 |
4,074 |
2,465 |
|
Dracaena_Plant_Pot
|
107 * 111 * 177 |
11,609 |
23,218 |
13,498 |
|
Fern_Pant_Pot_1
|
45 * 45.1 * 34.2 |
3,627 |
7,254 |
4,026 |
|
Fern_Plant_Pot_2
|
58.2 * 57.5 * 30.3 |
3,203 |
6,406 |
3,598 |
|
Snake_Plant_Pot
|
28.2 * 33.1 * 102 |
3,584 |
7,168 |
3,941 |
* The leaves of Dracaena_Plant_Pot have not been combined into one mesh. They
have been left as individual leaves for last minute adjustments as per user’s
requirements. They can be combined after modifications are done.
The same goes for other plants.
04d_Material Usage Modularity
The supplied furniture and props are intentionally designed to be material-flexible. The materials visible in product renders are examples chosen to demonstrate one cohesive living-room aesthetic; users may assign other suitable materials from the included library according to the requirements of their own scene.
Exceptions
Special handling for small asset groups
Books, Frames_GRP, and Plants and utilize dedicated texture atlases that are provided separately inside “Textures_Mixed” folder.
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Because these are compact assets, atlas resolutions are lower than the primary baked material library and are supplied at 2K or 1K depending on the specific asset/map. Book and Frame textures are not PBR – they are only images to be used as book covers and frame pictures. Both categories have their own UVs folder, so users can replace the covers or pictures easily if required. Book covers are created to look plausible. |
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Plant textures are PBR sets with Diffuse, Metal, Roughness and Normal Maps [Plus Alpha and Translucency Maps for Dahlia and Fern plants]. Dahlia_Pink_Main and Dahlia_White_Main both share the same set of textures inside “Dahlia_wl_2K_Textures” folder. All Plant Pots use the same pot soil texture found inside the “Pot_Soil_Textures” folder.
Snake_Plant_Pot – Pot soil uses the textures from above, while the leaves utilize the procedural Plant_Snake material. Dracaena_Plant_Pot also uses the pot soil textures. The stem texture set is inside “Dracaena_Stem_1k”, I’ve used 1k because the stem is mostly covered and won’t be visible in most shots. Leave utilize the procedural Plant_Dracaena material. (Both plant procedural leaves materials are explained in the Material Section below) |
Rug – Since this model has fur over its surface, I have not used an HD image for the surface. The image is lower quality and its main purpose is to provide the color variations for the fur on top.
This image can be found in “Rug_Pattern_Image” folder inside “Textures_Mixed” folder.
04e_Hair Systems
Four Models use the hair particle system in blender, and these hair particles have been exported as an alembic (.abc) file along with the underlying model fbx and obj.
1. Rug - to generate the fur over its surface
2. Dahlia_White_Main – to generate stamens for the flower
3. Daglia_Pink_Main – same as above
4. Dahlia_Vase – same as above
04f_Technical Aspects
Blender Files, Controllers & Pivots
Native files retain the most complete setup
The Blender deliverables are the native source files and contain the most complete representation of the asset organization, material setup, controller hierarchy, pivots, UVs, and reusable procedural materials included with the pack.
· Every supplied Blender asset uses a dedicated controller within the native scene hierarchy, including smaller props and décor objects.
· Controllers are intended to simplify snapping/placement, movement, and rotation of asset hierarchies.
· Appropriate parent-children hierarchy is present for the all of them.
*Curtain_Shear and Curtain_Thick do not have any controllers
Geometry
All the models have clean quad-based geometry.
There are very few triangles present.
There are no N-gons.
UVs
All the models have been UV unwrapped, except the Dracaena_Plant and Snake_Plant leaves as explained in the subsection ‘Plant Procedural Leaves**’ under section ‘05a_Procedural Materials’.
Naming
All the models follow a consistent naming convention for easy recognition and control.
05_Material Library
Baked PBR material sets plus reusable Blender procedural source files.
05a_Overall Materials
|
PROCEDURAL MATERIALS |
BAKED PBR TEXTURE SETS |
EXTERNALLY SOURCED PBR TEXTURES |
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27 |
27 |
2 |
05b_Procedural Materials
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All of the following procedural materials have been baked into 2K, 4K, and 8K PBR texture sets, except Marble_Generic. Many of the baked texture sets contain alternate diffuse options for quick appearance changes, without having to modify source files. |
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FAMILY |
MATERIALS |
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Ceramic - Clay |
Ceramic_Plain; Ceramic_Speckled_Faded; Ceramic_Speckled; Clay_Terracotta
|
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Cloth |
Cloth_Leather (Dark_Vanilla, Eerie_Black, Walnut); Cloth_Plain_Weave (Patterned, Solid)
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Glass - Mirror |
Glass_Clear; Glass_Frosted; Mirror#
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Marble |
Marble_Calacatta_Black; Marble_Calacatta_Viola; Marble_Nero_Marquina; Marble_Generic*
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Metal |
Metal_Blasted; Metal_Brushed; Metal_Smooth
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Plastic |
Plastic_Glossy; Plastic_Matte; Plastic_Screen
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Wood |
Wood_Generic; Wood_Maple; Wood_Maple_Tiled; Wood_Oak; Wood_Oak_Tiled; Wood_Reed_Diffuser
|
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Plants** |
Plant_Dracaena; Plant_Snake
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* Marble_Generic has not been baked into PBR Texture sets # Mirror has two baked versions – LowScratches and HighScratches |
Plant Procedural Leaves**
Using the Plant Procedural leaf materials – They are designed to work on a default plane that comes with automatic UVs. Therefore, it’ll work if it is applied directly to any plane before or after it has been shaped like a leaf (provided the default UVs are not disturbed). So, the leaves in their final shape should have squashed UVs (in the U direction), as they are supposed to.
The squashed UVs are necessary to produce the required texture.
05c_Baked PBR Texture Sets
The same procedural materials that are created in blender have been baked into seamless tileable texture sets, so the same look can be reproduced in other DCC programs.
Maps available – Diffuse, Roughness, Normal_GL, Height, Metal | Transmission (only for Glass) | Alpha, Translucency (for Dahlia and Fern plants)
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Height-map clarification The supplied height maps were used as source data for generating the seamless normal maps. They are not displacement maps. One might experiment with them, but the results will depend on the subdivision level, renderer and scene scale. |
Formats – 8-bit PNG, 16-bit PNG, 32-bit EXR (Half-Float)
Resolutions – 2K, 4K, and 8K.
Seamless tiling is supported for all baked materials except Plant_Dracaena and Plant_Snake.
Plant texture sets are asset-specific and are not intended to tile or be used like the rest of the materials.
05d_Externally Sourced Materials
|
MATERIAL SET |
RESOLUTION |
MAPS |
|
Ribbed Corduroy (Poly Haven) |
2K / 4K |
Diffuse, Roughness, Normal, Metal |
|
Rough Linen (Poly Haven) |
2K / 4K |
Diffuse, Roughness, Normal, Metal |
The following 2 materials have been sourced from PolyHaven.com. I have only included 2K and 4K resolution for these, while keeping only 4 texture maps that fulfilled this pack’s look requirement. They are packed inside “Textures_Mixed” archive.
The pictures used in frames and book covers are free open access images sourced from various websites like library of congress, pixabay.com, nga.gov, google, etc.
06_FBX Files
The exports preserve the asset geometry, UV information, and supported hierarchy data required for practical scene assembly.
|
ITEM |
STATUS |
|
Format |
FBX 7.4 Binary |
|
Scale |
Real-world scale; 1.0 |
|
Forward |
-Z Forward |
|
Up |
Y Up |
|
Smoothing |
Normals Only |
|
Embedded Textures |
NO |
|
Controllers |
Blender controller shapes do not retain their custom display geometry in FBX and may either appear as default axis representations or not appear at all, but the controller will be present in the outliner with full functionality. |
07_OBJ Files
Geometry, UVs, material references, normals and object names are preserved; Blender-specific hierarchy and controller behavior does not transfer in OBJ.
|
ITEM |
STATUS / FINAL WORDING |
|
Format |
OBJ [+ MTL (only for books, frames and plants)] |
|
UVs |
Preserved |
|
Orientation |
-Z Forward; Y Up |
|
Material references |
Defined through accompanying MTL / texture references where required |
|
Hierarchy and controllers |
Not preserved |
08_License & Usage
|
This product can be used for personal and commercial use, subject to the license terms applicable to the marketplace from which the product was purchased. It does not transfer ownership or copyright of the original assets to the purchaser.
Redistribution, resale, re-packaging, or making the source assets available as a competing standalone asset library is prohibited. No-AI |