Packaging & Litter Kit - 310 Realistic Trash and Clutter Props
Install the asset library
- Download and unzip "Packaging_Litter_Kit_Blender.zip" anywhere you keep assets.
- In Blender: Edit > Preferences > File Paths > Asset Libraries > "+" and pick the "blender" folder from the zip.
- Open an Asset Browser editor and choose that library: the catalogs of "Packaging & Litter Kit" appear on the left, one per family. Drag objects into your scene.
Materials are procedural node trees: change colours, dirt and wear in the Shader Editor.
Pivots
- Every object: centre of its underside, resting on the floor (z = 0). Crushed and lying objects rest on their side, so they can be dropped straight onto a surface.
Game engines
- Unzip "Packaging_Litter_Kit_Game.zip": every object as FBX, GLB and OBJ with baked PBR textures.
- GLB is the most complete format (materials, alpha modes). In Godot, the convex hull named -colonly imports as a static collision shape.
- FBX and OBJ reference the shared "textures" folder: keep the folder structure.
- Glass and clear plastic use alpha blending in the game files.
OBJECTS.txt in the zips lists every object with its family, size and triangle count.