PBR Low Poly Viking Axe
Axe Asset – Basic Documentation
Overview
This asset includes both low-poly and high-poly versions of a stylized axe, created using a standard high-to-low baking workflow. It is optimized for real-time use while retaining high-quality detail through baked textures.
Geometry
Low-poly model: 724 vertices (game-ready, optimized)
High-poly model: 1,156,276 vertices (sculpted source for baking and high-detail renders)
Included Files
Low-poly model (game-ready)
High-poly model (source/baking)
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PBR texture set:
Base Color (Albedo)
Normal
Roughness
Metallic
Displacement
Emission
Usage
Import the low-poly model into your project and apply the included textures using a PBR-compatible shader. The asset works with common workflows in Blender, Unreal Engine, Unity, and other modern rendering engines.
For best results:
Use a Principled BSDF shader (or equivalent)
Plug each texture into its corresponding input
Set Normal map to Non-Color Data
Use displacement in supported renderers (Cycles, etc.)
Notes
The low-poly model is optimized for real-time applications
The high-poly model is intended for baking or close-up renders
Displacement may require subdivision for full effect in offline rendering
Emission map is optional and scene-dependent
Compatibility
Compatible with most 3D software and game engines supporting PBR workflows.
Requirements
A renderer or engine that supports physically based rendering (PBR).
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