PBR-Mars Rovers Series - Exploration Vehicles

fengjunxuan in Sci-Fi





This is one of the Mars rover series models I made. UDIM method was adopted to split UV and PBR process was adopted to make 2K texture maps. Two sets of clean and dirty textures were made for each rover, and bone binding was made for the vehicle body and chassis, so animation could be made directly.

Since part of UDIM textures cannot be packaged into blend files, I package the body and chassis textures separately as zip files. When you open the file and find the texture missing, please click "Find missing files" and select the corresponding folder to re-link the texture.

When you import the FBX and Find the Missing Files. You have to change the source of the Texture image to UDIM, as by default on import it's set to Single Image.

The file contains:

1. 6*6 power chassis of rover;

2. Explore the body of the car;

3. One set of clean and dirty textures


Note:

The model was made in blender and the texture was made in Substance Painter.

File format: blend, FBX

File size: 26.9MB

Running memory: 166MB

Number of vertices: 211255

Polygon count: 198,995


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Details
Published almost 4 years ago
Blender Version 3.3, 3.2, 3.1, 3.0
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free