Professional Wood Body Tri-Cone Resonator Acoustic Guitar 3D Model
Add a beautifully distinctive, classic musical instrument to your 3D scenes. This premium tri-cone resonator acoustic guitar combines the rich aesthetic of a polished wood body with the intricate industrial detailing of a metallic lattice cover plate and T-bar bridge assembly.
Meticulously crafted with a clean, quad-dominant topology, this asset perfectly handles high-gloss reflections on metal hardware and subtle light catches across the wood grain.
Key Technical Specifications
- Formats Included: .blend, .fbx, .obj, and .mtl
- Texture Resolutions: Full multi-resolution sets included (4096, 2048, 1024, and 512)
- Geometry: 79.7k Quads | 840 Triangles | 160.3k Total Triangles
- Vertices: 84.1k
- Material Workflow: PBR (Physically Based Rendering) Metalness
- Texturing: 4 Tailored Texture Maps per resolution tier
- Materials: 1 Master Material ID (Highly optimized draw calls)
- UV Mapping: Fully Unwrapped with UV Layers
- Rigging/Animation: Static model
What is Included?
- 1x Fully Detailed Wood Body Resonator Guitar with soundhole screens and structural side binding.
- 1x Authentic Tri-Cone Metal Cover Plate featuring the signature T-shaped bridge cover and tailpiece.
- Complete neck assembly with accurate fretboard inlay markers, headstock slotting, and tuning peg hardware.
- 4 premium PBR texture maps per tier optimized for realistic satin/gloss wood finishes, polished metal surfaces, and dark fretboard wood.
Optimized for Visual Artists
This asset is tailored for close-up performance without bloat. It utilizes 1 single Master Material with 4 cleanly packed PBR maps to keep draw calls and memory overhead extremely low. To give you precise control over VRAM budgeting, textures are pre-sorted into resolution-tiered subfolders named
This asset is tailored for close-up performance without bloat. It utilizes 1 single Master Material with 4 cleanly packed PBR maps to keep draw calls and memory overhead extremely low. To give you precise control over VRAM budgeting, textures are pre-sorted into resolution-tiered subfolders named
512, 1024, 2048, and 4096. Native Blender integration combined with universal FBX and OBJ formats ensures painless compatibility with any render pipeline.