Physical Celestial Objects - Planets

Physical Addons in Materials and Shading


fixed:

  • Fixed the fixed layer height texture not using the correct texture property.
  • Fixed texture and detail breaking when switching to a different mode.


new:

  • Added rotation to atmosphere layers.
  • Added option to decouple star rotatation from sun.
  • Added rotation to stars.

fixed:

  • Fixed sun color not being used correctly by the shader.
  • Fixed atmosphere layers not rotating with planet.
  • Fixed stars mode "none" not linking nodes correctly.


new:

  • The addon now ships with built-in presets.
  • Introduced a new and improved atmosphere model with various phase functions.
  • Added the ability to control the atmosphere layer height using a texture.
  • Included background stars to enhance the planetary experience out-of-the-box.
  • Planets now utilize both a physical radius, used for light calculations, and a visual radius, which scales the planet using Blender’s object scale.
  • Added a performant Worley noise approximation to enhance detail in atmosphere layer textures.
  • Updated planet shaders to use a HAPKE shader model, providing realistic retroreflectivity with adjustable parameters.

improvements:

  • Improved viewport performance of rotating and adjusting sun lighting.
  • Atmosphere parameters are now provided with physical values.
  • Preset system has been improved and now supports textures.

fixed:

  • Several rendering improvements and fixes to make shadows, atmosphere, planet sorting consistent and realistic.


new:

Reworked atmosphere model:

  • Upgraded atmosphere calculations to more accurate and flexible ones.
  • Added a layer system with 6 fully customizable layer slots that can influence the scattering, absorption, and emission of the atmosphere.
  • Added ability to use density textures on atmosphere, on a per-layer basis, enabling effects such as clouds and auroras.
  • Added procedural aurora density texture option to layers.

improvements:

  • UI improvements to make it more in-line with our other addons.
  • Improvements to depth calculations in all parts of the planet shader tree.
  • Improved shadows, reducing cases where they didn't show up involving rings.

fixed:

  • Fixed multiple sorting issues, especially involving atmosphere and rings.
  • Fixed planet not showing up when added to the scene.
  • Fixed edge cases that caused errors when removing/adding planets in certain ways.




fixed:

  • Fixed the fixed layer height texture not using the correct texture property.
  • Fixed texture and detail breaking when switching to a different mode.




new:

  • Added rotation to atmosphere layers.
  • Added option to decouple star rotatation from sun.
  • Added rotation to stars.

fixed:

  • Fixed sun color not being used correctly by the shader.
  • Fixed atmosphere layers not rotating with planet.
  • Fixed stars mode "none" not linking nodes correctly.


new:

  • The addon now ships with built-in presets.
  • Introduced a new and improved atmosphere model with various phase functions.
  • Added the ability to control the atmosphere layer height using a texture.
  • Included background stars to enhance the planetary experience out-of-the-box.
  • Planets now utilize both a physical radius, used for light calculations, and a visual radius, which scales the planet using Blender’s object scale.
  • Added a performant Worley noise approximation to enhance detail in atmosphere layer textures.
  • Updated planet shaders to use a HAPKE shader model, providing realistic retroreflectivity with adjustable parameters.

improvements:

  • Improved viewport performance of rotating and adjusting sun lighting.
  • Atmosphere parameters are now provided with physical values.
  • Preset system has been improved and now supports textures.

fixed:

  • Several rendering improvements and fixes to make shadows, atmosphere, planet sorting consistent and realistic.




new:

Reworked atmosphere model:

  • Upgraded atmosphere calculations to more accurate and flexible ones.
  • Added a layer system with 6 fully customizable layer slots that can influence the scattering, absorption, and emission of the atmosphere.
  • Added ability to use density textures on atmosphere, on a per-layer basis, enabling effects such as clouds and auroras.
  • Added procedural aurora density texture option to layers.

improvements:

  • UI improvements to make it more in-line with our other addons.
  • Improvements to depth calculations in all parts of the planet shader tree.
  • Improved shadows, reducing cases where they didn't show up involving rings.

fixed:

  • Fixed multiple sorting issues, especially involving atmosphere and rings.
  • Fixed planet not showing up when added to the scene.
  • Fixed edge cases that caused errors when removing/adding planets in certain ways.


  • Free updates · Community support

    $50
  • POW + PCO + PSA (3 Addons)

    $142
  • Multi-seat license · Early access features · Email support

    $250
$50

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Details
Blender Extension Compatible Yes
Sales 1600+
Rating
15 ratings
Dev Fund Contributor
Published almost 4 years ago
Blender Version 3.3 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL