Video trailerΒ π
AutoFog β instant cinematic depth
Create a fog domain with one click. Use Auto Domain to fit the entire scene or generate a domain from your selection. Layer multiple fog domains for ground fog, horizon haze and distance atmosphere.
Realistic fog with artistic controls


Distance & height shaping




Wind & global noise breakup

Custom preset saving [Ground Fog, Fog & Atmosphere presets]

FogPlanes β lightweight atmospheric layers

Add animated fog cards with flowmaps, edge dissolve and avoidance near geometry β 49 presets.
- Flowmap animation
- Face Camera billboard mode
- Avoidance collision fade
- Custom tint & emission


Photorealistic Volume (Cycles)

Based on Volume Coefficients shader for physically correct absorption and scattering.
- Physically accurate scattering
- Optimized density scaling
- Preset-based workflow
Physical Volume β dynamic interaction [Bonus]
Powered by Geometry Nodes and physical points. Objects can push through smoke and let it recover naturally.

Bring atmosphere to your scenes
From subtle mist to dense cinematic fog β Physical Fog gives you speed, control and realism in one unified system.
Base vs Pro
Base
- AutoFog system
- Distance & height
- Wind & noise
- Presets + Custom Presets
- Physical Volume with dynamic interaction [Bonus]
Pro
- Everything in Base
- FogPlanes with flowmaps - 49 assets
- Photorealistic Volume (Cycles)
Limitations & Notes
- Presets may require small adjustments.Β Lighting conditions, scene scale and object placement affect volumetric appearance. Presets provide a strong starting point, but slight tweaking of density, height or distance may be necessary for best results.
- For extremely large scenes (more than 3 km):Β Avoid using Auto Domain. Instead, disable Auto Domain and create a domain based on selected objects. This gives you more precise control and avoids unnecessarily large fog volumes that can impact performance.
Works in Cycles and Eevee. However, in Eevee it is recommended to avoid very large domains due to engine limitations. Note: The photorealistic volume based on the Volume Coefficients node works in Cycles only.

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