Metal Materials Pack - Physically Based

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Most node setups looks similar to the one below:


Key differences in setup apply to Brass and Bronze, which uses additional color ramps.


Brass

  • Physically-Based Color Ramp:
    Brass includes a physically-based color ramp that is already connected to the Principled BSDF shader.
  • Additional Color Ramps:
    • Two additional color ramps correspond to the components of Brass: Copper and Zinc.
    • These ramps are combined using a Darken Mix RGB node, allowing you to experiment with alternative appearances.
    • Recommendation: For the most accurate results, use the default color ramp that is already connected, as it is fully physically based.











Bronze

  • Approximate Method:
    • Two color ramps, representing the primary components of Bronze (Copper and Tin), are mixed to generate an approximate color value.
    • Recommendation: Adjust the mixed color ramps as needed to achieve the desired appearance.


UPDATES

  • 08/12/2023: The Blender 4.0 version introduces slight improvements.
  • This version contains the 10 most used materials: Aluminium, Copper, Brass, Gold, Iron, Lead, Mercury, Platinum, Silver, Titanium and Bronze (extra).

    $4.99
  • This version contains all the 41 materials and Bronze (extra).

    $6.99
$4.99

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Details
Sales 60+
Dev Fund Contributor
Published almost 4 years ago
Blender Version 2.8 - 5.0
Render Engine Used Cycles, Eevee
License Royalty Free