Physics Dropper
User Manual
Drop selected objects into rigid body or cloth physics in one click, tweak, then bake to keyframes.
Where it lives: 3D Viewport → press N → PhyDrop tab.
Core Workflow (start here)
- Select one or more mesh objects.
- Pick a mode: Rigidbody or Cloth (top toggle).
- Press Drop (or V). Simulation starts playing.
- Watch it settle. Scrub or Pause/Play as needed.
- Press Apply (or Shift+V) to freeze the result, or Reset to bail out.
The Drop button is greyed out until a mesh is selected.
Buttons
- Rigidbody / Cloth — choose simulation type (before dropping).
- Drop — apply physics to selection and start the sim.
- Apply — finalize the sim at the current frame, keep the result.
- Reset — remove all physics, revert the scene.
- Bake to Keyframes — convert sim (up to current frame) to keyframes. Rigidbody only.
- Exit Drop Mode — leave editing but keep the sim running.
- Pause/Play Simulation — toggle playback.
Hotkeys
- V — Drop
- Shift+V — Apply
- F — Force Mode (while sim running)
All customizable in Preferences → Add-ons → Physics Dropper.
Rigidbody Mode
Two sub-panels (collapsed by default) — edit before dropping.
Active Settings (objects that move / fall)
- Shape — collision shape: Convex Hull, Mesh, Box, Sphere, Capsule, Cylinder, Cone, Compound.
- Mass, Friction, Bounciness, Margin.
- Damping Translation / Rotation.
- Use Proxy for Highpoly — auto voxel/decimate proxy for heavy meshes (Voxel Size / Decimate Rate).
Passive Settings (static colliders — floors, walls)
- Shape, Friction, Bounciness, Margin, proxy option.
World Settings (global sim)
- Start / End Frame, Substeps Per Frame, Solver Iterations, Split Impulse.
Objects pass through each other → raise Solver Iterations / Substeps. Jitter → enable Split Impulse.
Cloth Mode
Pick a Preset first — Cotton, Denim, Leather, Rubber, Silk — then refine in the sub-panels:
- Stiffness — Tension, Compression, Shear, Bending.
- Damping — same four channels.
- Internal Spring (toggle in header) — soft-body volume.
- Pressure (toggle) — inflatables (balloons, cushions).
- Self Collision (toggle) — Friction, Distance, Impulse Clamping.
- Advanced Cloth Settings — Quality Steps, Collision Quality/Distance/Clamping, Mass, Air Viscosity.
- World Collision Settings — Simulation Length, Damping, Outer/Inner Thickness, Friction, Collider Fatten, proxy option.
Force Fields (during simulation)
- Add Simple Force — static force field button.
-
Force Mode (F) — interactive:
- Move mouse to position the force in 3D.
- Mouse wheel to scale distance.
- Hold Ctrl to snap to the surface under the cursor.
- Sliders: Strength (−1000…1000), Flow (converts to air flow, good for cloth), Distance.
Earthquake (during simulation)
Shakes all active physics objects.
- Earthquake slider — intensity 0–100%.
- X / Y / Z toggles — which axes shake.
Non-destructive: driven by F-curve noise modifiers, editable in the Graph Editor.
Baking
Rigidbody only. Play to the frame you want, pause, then press Bake to Keyframes. The sim becomes plain keyframes (faster playback/render, editable). Only bakes up to the current frame; preserves earthquake and force effects.