Physics Grab & Drop: Interactive Physics Placement

Brighter's Studio in Modeling


Physics Grab & Drop

Physics Grab & Drop brings real rigid body physics to object placement in Blender. Instead of nudging props into position with G, R and S, you pick objects up, carry them through the scene and let physics settle them naturally, with proper contact, no floating and no intersections.

Grabbing a selection of objects and dropping them into a bowl

Grab with Real Physics

Grab a single object or an entire selection with Ctrl + Alt + O. Grabbed objects keep their weight and collide with everything around them, and a live gizmo shows exactly what you are holding and where it will land. Left-click to lock objects in place, even mid-air, or right-click to release them into the simulation and let them settle.

Place and Stay versus Dynamic Drop

Snap & Place on Surface

Place objects flush on any surface, aligned to its normal. Snapping works on faces, edges and vertices, and you can scale and randomly rotate the object while positioning it.

Snapping an object flush onto angled and curved surfaces

Lattice Surface Wrap

Wrap flat meshes such as labels, decals and panels onto curved surfaces using an automatically generated lattice. With Lattice Drag you can slide the wrapped object across the surface while it stays conformed. The wrap is non-destructive and can be removed at any time.

A flat panel wrapped and dragged across a sphere

Scatter Brush

Paint objects directly onto surfaces with randomized scale and rotation, using a single object or a weighted collection. With Dynamic Drop enabled, painted objects fall and settle with physics, giving natural-looking piles and clutter.

Painting rocks onto terrain and dropping them with physics

Clear, Predictable Physics

Friction, bounciness, mass and collision shape are available directly in the sidebar. A bounciness of zero gives a clean dead stop without jitter, and hollow passive objects such as bowls and containers automatically receive exact mesh collision. Collision Preview displays the exact shapes the physics engine uses, so you can see why an object behaves the way it does.

Collision Preview wireframes

Layout Tools

Auto Stack arranges a selection into a clean, stable stack. Swap and Replace exchange two objects, or swap a placeholder for the final asset in place. You can also freeze rigid bodies, save a settled layout as the new starting point and copy physics settings across a selection. All shortcuts can be customized from the panel.

Auto StackSwap and Replace


Physics Grab & Drop is found in the 3D Viewport sidebar under the Grab Physics tab and requires Blender 4.2 or newer. Installation steps, controls and a quick-start guide are in the Documentation tab.


  • For one artist. Includes the full add-on.

    $19.99
  • For studios and teams of 2 to 6 artists. Same add-on and files as the Individual license.

    $29.99
$19.99

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Details
Blender Extension Compatible Yes
Published about 4 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL