Pipe Gen - Fully Customisable Pipe/Railing Generation (SubD Kit Included)
Added the ability to preserve original materials.
Added ability to assign a shader to different parts of the pipe.
Added ability to assign a shader to different parts of the pipe.
Removed a clamp node that was flagging errors in 5.0. No changes affecting the modifier functionality.
Further refinement of array system + removed unnecessary settings
Improved upon custom pipe/fillet sections of the modifier
Added ability to use vertex groups to control the size of each individual fillet.
Added the ability to work with multiple edges in the same object. (You can now duplicate edges in edit mode and have PipeGen work for all edges instead of having to duplicate the entire object to start a new pipe)
No notes for this version.
fixed depreciated nodes in 4.2