Blender 4.5+ · Windows · NVIDIA GPU
Pose a few key frames, or just type the motion. PoseFill AI fills every frame in between, on your own character.
Runs locally on your NVIDIA GPU. No cloud, no account, no subscription. The motions you make are yours.
"A person does a front flip." One sentence, real gravity in the air.
HOW IT WORKS

Pose a few key frames
Only the poses that matter, on your own rig. The motion in between is natural and hits every key exactly.

Or just type it
"A person dances, raising both arms and spinning around." Pick from ready-made motions or write your own.

Draw a path on the floor
Any curve. Your character walks it, with the steps, turns and speed worked out for you.

Talks and looks at your camera
Lip sync from a sound strip, or from the prompt. Head and eyes follow any object you pick.
LAYERS ON TOP, EACH ONE A SWITCH
● Feet planted
Feet stay on the floor while they carry the body. No sliding.
● Physics
Jumps and flips follow real gravity and spin like a body does.
● Collisions
Hands stay out of the body, everything stays above the floor.
● Hands
Fists, open or relaxed hands that fit the motion. Your own hand poses are kept.
● Face
Blinks, gaze, expressions, a talking mouth and a look-at target.
● Loose parts
Hair, skirts and tails swing with the body and stay outside it.
Physics layer off and on: the same jump, now with a real ballistic arc and a clean landing.
SEE IT ON A REAL CHARACTER
Real loops from PoseFill AI on a VRoid character, no hand keying. Drag to orbit, pick a loop below the character.
WORKS WITH YOUR RIG
Rigify Mixamo VRoid / VRM Unreal / Unity skeletons MakeHuman / MPFB
Bones are matched by name, or from the shape of the skeleton. Character Creator and Daz Genesis names are recognised too.
Everything else you can do
- Several takes at once: flip between results and keep the ones you like.
- Loops: seamless cycles. In place works on any motion for game engines: walks tread on the spot, flips land where they took off.
- Change the action mid-clip: "walks" on frame 1, "sits down" on frame 90, smoothly joined. Up to 30 seconds per clip.
- Partial key poses: pose only one hand or foot and only that limb is pinned.
- Redo Part, Mirror, Speed: regenerate one clumsy second, mirror left and right, or retime from 0.5x to 2x with jumps kept physically right.
- FBX export: every kept motion as its own take, with Unity and Unreal presets.
- Characters without a rig: place joint guides on a mesh and PoseFill builds the rig.
Requirements
- Windows 10 or 11 (64-bit). macOS and Linux are not supported yet.
- Blender 4.5 LTS or newer (tested on 4.5 LTS and 5.2).
- NVIDIA GPU with 8 GB or more, GeForce RTX 20 series or newer. Everything runs on the GPU: on 8 to 16 GB cards the text model loads in 4- or 8-bit by itself, and in our tests the motions match the prompt just as well. With less than 8 GB the text model runs on the CPU and needs about 16 GB of free RAM.
- About 30 GB of free disk and a one-time ~22 GB download of the AI engine. Internet is needed only for that.
On an RTX 5090: install about 5 minutes on a fast connection, a 5-second clip in about 5 seconds, four takes at once in about 10 seconds. On an RTX 3070 Laptop (8 GB): the engine is ready in about a minute, four takes of a 5-second clip in about 20 seconds.
Installation
- In Blender: Edit > Preferences > Get Extensions > Install from Disk and pick the zip.
- Open the sidebar in the 3D Viewport (N) > PoseFill.
- Press Install AI Engine, read and accept the licenses. It downloads in the background while you keep working.
- Select your character > Animate This Character > type a prompt > Generate Motion.
Good to know
- Humanoid, two-legged characters only.
- Fingers are posed by the Hands layer, not generated by the AI.
- Up to 30 seconds per generate; loops up to about 6 seconds.
- Auto-Rig Pro control rigs are not supported yet. Use its export skeleton.
Licenses and credits
PoseFill AI is GPL-3.0-or-later, like all Blender add-ons. The AI engine is not part of the download. It is installed from its official sources after you accept its licenses: NVIDIA Kimodo (Apache-2.0); the Kimodo-SOMA motion model, licensed by NVIDIA Corporation under the NVIDIA Open Model License; SOMA-X (Apache-2.0); LLM2Vec (MIT); Meta Llama 3 8B Instruct (Meta Llama 3 Community License). Built with Meta Llama 3.
PoseFill AI is an independent product and is not affiliated with or endorsed by NVIDIA or Meta.