Procedural Cyberpunk Building

Chun Wang in Procedural Generators


Getting Started


1. Extract the full product folder.

2. Open Cyberpunk_Buildings.blend in Blender 5.1.2.

3. Select one of the buildings in the "Cyberpunk Buildings" collection.

4. Open the Geometry Nodes modifier:

   CPG • EDIT BUILDING PARAMETERS

5. Adjust the building settings such as Tower Type, Height, Massing, Facade, Windows, Signage, Neon and Rooftop.

6. Change Seed values to create different variations.

7. Use Fast Timeline Preview while editing animated parameters.

8. Use Cycles for the final rendered look.


Important:

• Keep the "do not delete" collection in the file, as the generator depends on its contents.

• Keep the Assets folder beside the .blend file.

• The product is delivered as an editable .blend project, not an installable add-on.

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Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 13 days ago
Blender Version 4.3 - 5.2
Render Engine Used Blender-Internal, Cycles, Eevee
Misc Data Animated
License GPL