Procedural Greeble Texture
The texture node:
- Factor node output: it is a black-and-white output that you can use as a factor (as a mask)
- Normal node output: simply connect it to a normal input node (adjust it with the “Normal Strength” and “Distance” values found below)
- Round (0) - Square (1): choose between round and square-style patterns (works best with 0 or 1, values between the two generate funky results)
- Size: set the size of the pattern
- Extrude (values between 0-1): bevel-like effect (note: it only works if the Normal Strength & Distance is not zero)
- Line Variation (values between 0-1): lower value adds more lines/strokes; higher value adds more islands
- Seed (Variation): endless variations
- Random (values between 0-1):
- Brightness and Contrast: adjust the brightness/contrast of the output Factor node (this value is the same as if it were a “Bright/Contrast” node)
- Detail: adds more level of detail to the lines
- Normal Strength (values between 0-1): set the strength of the normal map (normal output node)
- Normal Distance (values between -1-1): set the height of the normal map (normal output node)
- Mapping input: connect your texture coordinates