This model was made in Blender 5.0 entirely in geometry nodes.
Originally I made this for the nodevember prompt "helmet".
As the title says it is a procedural toon shaded helmet with all the good stuff. You can change all sort of things in the modifiers tab.
Good to know:
Fake wind simulation works both cloth on the arrow and on the axe BUT it can be heavy and slow (while playing) when the "LowPoly (ALL)" toogle is turned off and the "Damaged" toogles are turned on
Made for EEVEE render engine
Don't delete the blank Grease Pencil ("GPencil") object - it's needed for the lineart
If the lineart doesn't show up in the viewport you have to turn the "GPencil" object on
Works only in Blender 5.0+!
Hope you'll have fun with it! ✌️