Procedural Terrain Generator
Transform your 3D landscapes with our Procedural Blender Terrain Generator. Featuring advanced multi-layer scattering for plants, rocks, and trees, realistic procedural erosion simulation, and high-precision displacement mapping, this tool empowers artists to create breathtaking terrains with ease.
Multi-Layer Scattering
The scattering for Trees is based on multiple parameters that are made to resemble growth behavior. The density of trees is controlled by the normal vector Angle of the Face the Tree is growing from
New Biome "Snow Planes"
With Snow Planes we have added the first new biome to the Terrain generator. The cold climate of northern Europe with its small bushes and wide pine forests. Including 10 new 3D Models to make up the lush forests and a procedural "Snow parameter" to change the temperature with just one click. The System, just like all included Bioms is completely procedural and can be optimized even for low-end PCs.
Procedural Erosion Simulation and Displacement
Recreate the natural processes that shape real-world landscapes with advanced procedural erosion simulation. Create highly detailed rocky terrains with our displacement system, perfect for crafting realistic stone formations and rugged cliff surfaces. Fully controllable, this system allows you to adjust every aspect, from height and texture intensity to the smallest surface detail.High-Resolution Models
In our new and FREE Version 2.1 of the Terrain Generator, we have added 7 new models to be used to scatter onto the Terrain, the models are displayed as 2D-Image Planes and are tracked to the Cemera or any other object. This way the System archives unmatched performance while maintaining a realistic look.
Snow System
In Version 2.1 of the Terrain Generator, we have also added a System to generate Snow based on hight, slope and noise parameters.