Pedro Henrique de Oliveira
11 months ago
Thank you for the feedback! I’m sorry to hear you had trouble setting things up.
To install the asset, place the .blend file inside your Asset Library folder. After that, Procedural Fabric will appear in the Asset Browser.
This tool is designed to work best with Hair Curves. It generates each strand of fabric using hair curves for a more optimized and controllable result.
To use it, simply add an Empty Hair system to your surface object. With the hair object selected, open the Modifiers tab, click Add Modifier, and load Procedural Fabric from the Unassigned dropdown.
The system supports any UV map, as long as the UVs are clean (no overlaps) and it need to be inside of the first square of the UV coordinate. You must also enter the correct UV name in the modifier.
If you want to map textures onto the fabric, add an Attribute node in the material, enter the name SurfaceUV on it, and connect the Vector output to the Vector input of your texture.
If you’d like help getting everything working in your specific file, feel free to message me. I’m always happy to assist, especially since different Blender versions can behave differently.