Stylized Wood - Cycles And Eevee

Thiago Messias in Plants


NODE GROUP INPUTS

• Vector

Texture Coordinate (It's set to UV as default)

• Scale

Mapping scale of the texture

• Opacity

The opacity of the layer. 0 to disable and 1 to make it fully visible.

• Seed

The seed of the layer. You can use this to get variations of the same configuration.

• Scale

The scale of the projected texture of that layer.

• Detail

The detail level of the layer.

• Distortion

The distortion of the layer.

• Falloff

The falloff of the layer.

• Contrast

The contrast of the layer. You can use it to make the layer look harder of softer.

• PBR Roughness

It controls how much the layer affects the roughness map.

• PBR Displacement

It controls how much the layer affects the displacement map.


NODE GROUP OUTPUTS

Base Color •

The albedo map.

Roughness •

The roughness map.

Displacement / Height Map •

The displacement or height map. You can use it for bump or displacement.

Pattern •

The Pattern layer texture.

Straight Streaks •

The Straight Streaks layer texture.

Distorted Streaks •

The Distorted Streaks layer texture.

Variation •

The color and shadow Variation layer texture.

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Details
Sales 10+
Published almost 4 years ago
Blender Version 4.1 - 5.0
Render Engine Used Cycles, Eevee
License Royalty Free
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