Proframe - Camera Composition Guides & Platform Overlays For Blender Add-On

david emil in Import & Export


Nothing is drawing in my viewport โ€” why?

Three things ProFrame needs: a Camera object in the scene, the viewport set to Camera view (Numpad 0), and the ProFrame ON toggle at the top of the panel switched on. Also check that the specific guide you expect is actually enabled under Guides.

My 2-point/3-point perspective lines run off the edge of the viewport โ€” is that a bug?
No โ€” that's correct. Real vanishing points genuinely sit outside the visible frame; that's the whole reason they're called "vanishing." You can pull them closer with the VP Spread slider if you want a tighter view.
Where are my presets and custom platform formats stored?

In your Blender user config folder, not inside the .blend file โ€” so they follow you between projects. That also means they don't travel with the file if you send it to someone else; they'd need ProFrame installed with their own presets.

The Compositor section says "Open Compositing workspace first" โ€” what do I do?

Switch to the Compositing workspace tab at the top of Blender, enable Use Nodes, then come back and click the button again (or use Enable Compositor Nodes directly in the panel).

Can I use ProFrame's guides without a camera, just in the regular viewport?
Not currently โ€” every guide is drawn relative to the active camera's frame, so you'll need to be in Camera view. The one exception is the Custom Grid's "Free 2D" mode, which covers the full viewport regardless of camera.
Does exporting guidelines require Pillow (PIL) installed?
No. ProFrame checks for Pillow and uses it if present, but falls back to a built-in numpy-based renderer automatically โ€” the output is visually identical either way.
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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL