Geometry Proximity Satisfying Animation Loop

Ryan King Art in Geometry Node Groups


Geometry Proximity Satisfying Animation Loop created with Blender.


Geometry Nodes:
Geometry Nodes are used to create the ground grid floor object and the geometry proximity effect. When the sphere gets close to the floor, the cubes on the floor get smaller and move down.

Looping Animation:
The animation is 200 frames long in 24 FPS, and is a seamless looping animation. The sphere is animated with a follow path constraint, and follows a curve.

Render engine:
The scene is rendered in Cycles, but it also works great in Eevee.

Contents:
● Finished Blender File
● Rendered Looping Video
● HDRI Lighting File
● Two Shimmer Sound Effects

Tutorial:
To learn how to create this yourself, you can watch the tutorial here:



$3

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Details
Dev Fund Contributor
Published 5 months ago
Blender Version 5.1
Render Engine Used Cycles, Eevee
License Royalty Free