Quick Baker

B3dHub in Rendering


**Fixed**

- Transparent decals no longer bake black or flipped.
- Background bakes recover from worker crashes and OOM.
- Re-bakes no longer reuse stale images, geometry or nodes.
- Channel packs handle missing, mismatched or UDIM channels.
- Channel pack colors stay consistent across worker counts.
- UV wireframe export uses the right UV map and folder.
- Node Bake never overwrites, blanks or re-bakes outputs.
- Vertex Color apply restores mask, mode and shading.
- Multires bakes restore modifier and render settings.
- Fixed 3.x/4.x/5.x compatibility for nodes and settings.
- Fixed crashes from stale indices and deleted objects.
- Reload no longer half-registers or leaks handlers.
- Material bake no longer reports success after a failure.

**Changed**

- Bake logging always on; removed the debug toggle.
- Console log prefix is now `[QBAKER]`.
- Decal and high-to-low bakes evaluate originals directly.
- Duplicated bake groups get readable, unique map names.
- No longer deletes files made in Blender's temp directory.
- Shared background-worker and channel handling.

**Improved**

- Load Folders honors the ".blend Location" preference.

**Removed**

- Removed the unused Node Bake "Auto UDIM" property.
- Removed EPS from the UV wireframe exporter.
- Removed the material map "Occlusion" entry.
**Added**

- `Keep Bake UV Map` post-bake option to remove the original uv map from the duplicate objects.
- `Factory Startup` preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.

**Fixed**

- Hidden objects error in the post-bake process.
- Cage extrusion modifier keys bug.
- Material bake error.
- Baked map cache reuse bug in map and material bake.

**Improved**

- Bake performance by saving each map once instead of twice.
- Bake performance by reusing a single scene for image saves.
- UDIM detection with a vectorized UV scan.
- Temp blend file creation by skipping compression.
- Background baking by queueing more expensive maps first.
- Background baking by loading images in small batches to keep the UI responsive.
- Background baking by lowering the process count on GPU memory errors.

**Added**

- Select Objects operator.
- Select Group Objects operator.
- Select High Poly Objects operator.

**Fixed**

- Global UV map selection bug.
- Group move up/down bug.
- Post bake empty collection bug.
- Background instance crash caused by other installed addons.
- Vertex color bug.
- Linux installation bug.

**Changed**

- Post bake join and hide objects default to False.
**Added**

- `Shader Normal` Heightmap type.

**Fixed**

- Channel pack map bug.
- Material bake errors.
- High-low poly bake bug.

**Changed**

- Color management view transform from preferences to scene level.

**Added**

- `Alt` add group to add selected collections from outliner to groups list (automatically categorizes `_high` and `_low` poly children objects).
- `View Transform` property to control color management separatly during baking (supports Standard, AgX, Filmic, ACES, etc.).
- `.blend location` preferences prop to set default save location for baked images.
- `Cage Extrusion` preferences prop to set default cage extrusion value.

**Fixed**

- Baked texture color management issue.
- Maps Presets bug - properties now properly saved and loaded from presets.
- Bake Presets bug - Color Management and other settings now properly restored from presets.

**Changed**

- `View Transform` color management setting moved from scene-level to bake settings for better control and isolation.
**Added**

- `Filter Missing Groups` property.

**Fixed**

- `Vertex Color` for Blender v4.3 & above. (https://discord.com/channels/959138815602229389/1389981766013550662)
- High to low poly UV map bug.
- `Vertex Color` presets bug.
- `Cage Extrusion` runtime error.
- `Alt` cage extrusion bug.
- Cage Object transform bug. (https://discord.com/channels/959138815602229389/1434542252079845499)
- External repositories installation bug.
- `Alt` debug bake bug in linux.

**Improved**

- Load objects/groups will ignore objects with `display_type` set to `Bounds` or `Wire`.
<!-- order: Added, Fixed, Changed, Improved, Removed -->

**Added**

- `Alpha` property to `Combined`, `Diffuse` and `Transmission` map.
- `Remove Disabled Maps` property in the preferences. (https://discord.com/channels/959138815602229389/1323408957989195906)
- `Alt` bake to debug the bake process in the terminal/console.

**Fixed**

- `Base Color` alpha bug.
- Metallic map bake bug.
- Node group bake bug.
- High poly object hide bug.
- Node bake sub folder bug.
- Vertex color apply bug.
- Vertex color baking bug.
- Roughness map bake bug.
- Glossiness map bake bug.
- `IOR` map detection bug.
- `NONE is not a valid Cycles device` bug.
- `MacOS` system console error with `Alt` bake.
- Baked object UV map bug.

**Changed**

- Disabled the fake user of the baked material. (https://discord.com/channels/959138815602229389/1323418217204682752)
- `Vertex Color` to `Color Attribute` property in the `Material ID` map.

**Improved**

- Node bake texture position.
- Baked texture links to Principled BSDF. (https://discord.com/channels/959138815602229389/1323413497476026489)

**Removed**

- Auto packing baked textures to reduce blend file size. (https://discord.com/channels/959138815602229389/1323475215023341589)
**Added**

- `Source` property for the Normal map.
- `Type` property for the Height map.
- `Export Tiles` property for the Wireframe map.
- `Only Local` property for the Ambient Occlusion, Combined, Diffuse, and Shadow maps.
- `Hide Objects` post-bake property.
- Custom width and height bake settings.
- Folder list for node bake.
- Unity map presets.

**Fixed**

- `Displacement` map bake bug.
- `VDM` map bake error.
- `Wireframe` map bake error.
- Multires modifier bake error.
- Custom bake settings error.
- Preview in local map bug.
- Inverted list move bug.
- UDIM bake bug.
- Node bake errors.
- Map preset errors.
- `TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize` errors.
- High poly object hide bug.
- Node bake sub folder bug.
- Metallic map bake bug.
- Node group bake bug.

**Changed**

- Disabled the Toon Shadow map indirect lighting.
- Node bake batch name.
- `QBaker` uvmap to `QBMap` uvmap.

**Improved**

- Cage preview.
- Map preview.
- Node bake texture position.
- UI/UX and tooltips.
**Added** - `Auto UDIM` property in the preferences, enabled by default. - `View From` property for cycles maps. - `Unity URP Lit` map preset. - `Unity URP Autodesk Interactive` map preset. - `Unity HDRP Lit` map preset. - `Unity HDRP Autodesk Interactive` map preset. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - Low poly cage issue. - Map preset errors. **Improved** - High and low poly bake irrespective of transformation, parenting, and origin position. - Works with object/collection `exclude, select, viewport or render` option disabled. - UI and tooltips.
**Added** - `Radiance HDR` bake format. - `32-bit Float` property for `Emission` and `Combined` maps. - `Batch Name` property for node bake. - `Anti-Aliasing` property in the Global Bake panel. - `Open Folder` operator in the folder list. - `Vertex Color Object Mode` property, needs to be enabled in the preferences. - `View From` property for cycles maps. - High and low poly bake irrespective of transformation, parenting, and origin position. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - 'view_from' attribute error in `v3.3`. - Low poly cage issue. **Changed** - Disabled `Sub Folder` property. - Bake format enum names (e.g. 1024 to 1K). - Default processes count to 1. - Preset saving path. **Improved** - UI and tooltips. - Works with collection `exclude, selection, viewport or render` disabled.
**Added** - `Bake Groups` list move operator. - `Objects` list move operator. - `Groups` list move operator. - `High Poly` list move operator. - `Material Bake` list move operator. - `Toon Shadow` map to bake the shadow map used for the toon shader. **Fixed** - Unused material slot bug. (https://discord.com/channels/959138815602229389/1247297372883517471) - Material load bug. - Installation error for `MacOS` and `Linux`.
**Added** - Margin settings in Global Bake panel. - Support for Blender v4.2.0 (Extensions). **Fixed** - Material bake bug. **Improved** - UI.
Legacy versions for Blender 4.1 and below.
**Fixed**

- Transparent decals no longer bake black or flipped.
- Background bakes recover from worker crashes and OOM.
- Re-bakes no longer reuse stale images, geometry or nodes.
- Channel packs handle missing, mismatched or UDIM channels.
- Channel pack colors stay consistent across worker counts.
- UV wireframe export uses the right UV map and folder.
- Node Bake never overwrites, blanks or re-bakes outputs.
- Vertex Color apply restores mask, mode and shading.
- Multires bakes restore modifier and render settings.
- Fixed 3.x/4.x/5.x compatibility for nodes and settings.
- Fixed crashes from stale indices and deleted objects.
- Reload no longer half-registers or leaks handlers.
- Material bake no longer reports success after a failure.

**Changed**

- Bake logging always on; removed the debug toggle.
- Console log prefix is now `[QBAKER]`.
- Decal and high-to-low bakes evaluate originals directly.
- Duplicated bake groups get readable, unique map names.
- No longer deletes files made in Blender's temp directory.
- Shared background-worker and channel handling.

**Improved**

- Load Folders honors the ".blend Location" preference.

**Removed**

- Removed the unused Node Bake "Auto UDIM" property.
- Removed EPS from the UV wireframe exporter.
- Removed the material map "Occlusion" entry.
**Added**

- `Keep Bake UV Map` post-bake option to remove the original uv map from the duplicate objects.
- `Factory Startup` preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.

**Fixed**

- Hidden objects error in the post-bake process.
- Cage extrusion modifier keys bug.
- Material bake error.
- Baked map cache reuse bug in map and material bake.

**Improved**

- Bake performance by saving each map once instead of twice.
- Bake performance by reusing a single scene for image saves.
- UDIM detection with a vectorized UV scan.
- Temp blend file creation by skipping compression.
- Background baking by queueing more expensive maps first.
- Background baking by loading images in small batches to keep the UI responsive.
- Background baking by lowering the process count on GPU memory errors.

**Added**

- Select Objects operator.
- Select Group Objects operator.
- Select High Poly Objects operator.

**Fixed**

- Global UV map selection bug.
- Group move up/down bug.
- Post bake empty collection bug.
- Background instance crash caused by other installed addons.
- Vertex color bug.
- Linux installation bug.

**Changed**

- Post bake join and hide objects default to False.
**Added**

- `Shader Normal` Heightmap type.

**Fixed**

- Channel pack map bug.
- Material bake errors.
- High-low poly bake bug.

**Changed**

- Color management view transform from preferences to scene level.

**Added**

- `Alt` add group to add selected collections from outliner to groups list (automatically categorizes `_high` and `_low` poly children objects).
- `View Transform` property to control color management separatly during baking (supports Standard, AgX, Filmic, ACES, etc.).
- `.blend location` preferences prop to set default save location for baked images.
- `Cage Extrusion` preferences prop to set default cage extrusion value.

**Fixed**

- Baked texture color management issue.
- Maps Presets bug - properties now properly saved and loaded from presets.
- Bake Presets bug - Color Management and other settings now properly restored from presets.

**Changed**

- `View Transform` color management setting moved from scene-level to bake settings for better control and isolation.
**Added**

- `Filter Missing Groups` property.

**Fixed**

- `Vertex Color` for Blender v4.3 & above. (https://discord.com/channels/959138815602229389/1389981766013550662)
- High to low poly UV map bug.
- `Vertex Color` presets bug.
- `Cage Extrusion` runtime error.
- `Alt` cage extrusion bug.
- Cage Object transform bug. (https://discord.com/channels/959138815602229389/1434542252079845499)
- External repositories installation bug.
- `Alt` debug bake bug in linux.

**Improved**

- Load objects/groups will ignore objects with `display_type` set to `Bounds` or `Wire`.
<!-- order: Added, Fixed, Changed, Improved, Removed -->

**Added**

- `Alpha` property to `Combined`, `Diffuse` and `Transmission` map.
- `Remove Disabled Maps` property in the preferences. (https://discord.com/channels/959138815602229389/1323408957989195906)
- `Alt` bake to debug the bake process in the terminal/console.

**Fixed**

- `Base Color` alpha bug.
- Metallic map bake bug.
- Node group bake bug.
- High poly object hide bug.
- Node bake sub folder bug.
- Vertex color apply bug.
- Vertex color baking bug.
- Roughness map bake bug.
- Glossiness map bake bug.
- `IOR` map detection bug.
- `NONE is not a valid Cycles device` bug.
- `MacOS` system console error with `Alt` bake.
- Baked object UV map bug.

**Changed**

- Disabled the fake user of the baked material. (https://discord.com/channels/959138815602229389/1323418217204682752)
- `Vertex Color` to `Color Attribute` property in the `Material ID` map.

**Improved**

- Node bake texture position.
- Baked texture links to Principled BSDF. (https://discord.com/channels/959138815602229389/1323413497476026489)

**Removed**

- Auto packing baked textures to reduce blend file size. (https://discord.com/channels/959138815602229389/1323475215023341589)
**Added**

- `Source` property for the Normal map.
- `Type` property for the Height map.
- `Export Tiles` property for the Wireframe map.
- `Only Local` property for the Ambient Occlusion, Combined, Diffuse, and Shadow maps.
- `Hide Objects` post-bake property.
- Custom width and height bake settings.
- Folder list for node bake.
- Unity map presets.

**Fixed**

- `Displacement` map bake bug.
- `VDM` map bake error.
- `Wireframe` map bake error.
- Multires modifier bake error.
- Custom bake settings error.
- Preview in local map bug.
- Inverted list move bug.
- UDIM bake bug.
- Node bake errors.
- Map preset errors.
- `TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize` errors.
- High poly object hide bug.
- Node bake sub folder bug.
- Metallic map bake bug.
- Node group bake bug.

**Changed**

- Disabled the Toon Shadow map indirect lighting.
- Node bake batch name.
- `QBaker` uvmap to `QBMap` uvmap.

**Improved**

- Cage preview.
- Map preview.
- Node bake texture position.
- UI/UX and tooltips.
**Added** - `Auto UDIM` property in the preferences, enabled by default. - `View From` property for cycles maps. - `Unity URP Lit` map preset. - `Unity URP Autodesk Interactive` map preset. - `Unity HDRP Lit` map preset. - `Unity HDRP Autodesk Interactive` map preset. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - Low poly cage issue. - Map preset errors. **Improved** - High and low poly bake irrespective of transformation, parenting, and origin position. - Works with object/collection `exclude, select, viewport or render` option disabled. - UI and tooltips.
**Added** - `Radiance HDR` bake format. - `32-bit Float` property for `Emission` and `Combined` maps. - `Batch Name` property for node bake. - `Anti-Aliasing` property in the Global Bake panel. - `Open Folder` operator in the folder list. - `Vertex Color Object Mode` property, needs to be enabled in the preferences. - `View From` property for cycles maps. - High and low poly bake irrespective of transformation, parenting, and origin position. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - 'view_from' attribute error in `v3.3`. - Low poly cage issue. **Changed** - Disabled `Sub Folder` property. - Bake format enum names (e.g. 1024 to 1K). - Default processes count to 1. - Preset saving path. **Improved** - UI and tooltips. - Works with collection `exclude, selection, viewport or render` disabled.
**Added** - `Bake Groups` list move operator. - `Objects` list move operator. - `Groups` list move operator. - `High Poly` list move operator. - `Material Bake` list move operator. - `Toon Shadow` map to bake the shadow map used for the toon shader. **Fixed** - Unused material slot bug. (https://discord.com/channels/959138815602229389/1247297372883517471) - Material load bug. - Installation error for `MacOS` and `Linux`.
**Added** - Margin settings in Global Bake panel. - Support for Blender v4.2.0 (Extensions). **Fixed** - Material bake bug. **Improved** - UI.
Legacy versions for Blender 4.1 and below.
**Fixed**

- Transparent decals no longer bake black or flipped.
- Background bakes recover from worker crashes and OOM.
- Re-bakes no longer reuse stale images, geometry or nodes.
- Channel packs handle missing, mismatched or UDIM channels.
- Channel pack colors stay consistent across worker counts.
- UV wireframe export uses the right UV map and folder.
- Node Bake never overwrites, blanks or re-bakes outputs.
- Vertex Color apply restores mask, mode and shading.
- Multires bakes restore modifier and render settings.
- Fixed 3.x/4.x/5.x compatibility for nodes and settings.
- Fixed crashes from stale indices and deleted objects.
- Reload no longer half-registers or leaks handlers.
- Material bake no longer reports success after a failure.

**Changed**

- Bake logging always on; removed the debug toggle.
- Console log prefix is now `[QBAKER]`.
- Decal and high-to-low bakes evaluate originals directly.
- Duplicated bake groups get readable, unique map names.
- No longer deletes files made in Blender's temp directory.
- Shared background-worker and channel handling.

**Improved**

- Load Folders honors the ".blend Location" preference.

**Removed**

- Removed the unused Node Bake "Auto UDIM" property.
- Removed EPS from the UV wireframe exporter.
- Removed the material map "Occlusion" entry.
**Added**

- `Keep Bake UV Map` post-bake option to remove the original uv map from the duplicate objects.
- `Factory Startup` preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.

**Fixed**

- Hidden objects error in the post-bake process.
- Cage extrusion modifier keys bug.
- Material bake error.
- Baked map cache reuse bug in map and material bake.

**Improved**

- Bake performance by saving each map once instead of twice.
- Bake performance by reusing a single scene for image saves.
- UDIM detection with a vectorized UV scan.
- Temp blend file creation by skipping compression.
- Background baking by queueing more expensive maps first.
- Background baking by loading images in small batches to keep the UI responsive.
- Background baking by lowering the process count on GPU memory errors.

**Added**

- Select Objects operator.
- Select Group Objects operator.
- Select High Poly Objects operator.

**Fixed**

- Global UV map selection bug.
- Group move up/down bug.
- Post bake empty collection bug.
- Background instance crash caused by other installed addons.
- Vertex color bug.
- Linux installation bug.

**Changed**

- Post bake join and hide objects default to False.
**Added**

- `Shader Normal` Heightmap type.

**Fixed**

- Channel pack map bug.
- Material bake errors.
- High-low poly bake bug.

**Changed**

- Color management view transform from preferences to scene level.

**Added**

- `Alt` add group to add selected collections from outliner to groups list (automatically categorizes `_high` and `_low` poly children objects).
- `View Transform` property to control color management separatly during baking (supports Standard, AgX, Filmic, ACES, etc.).
- `.blend location` preferences prop to set default save location for baked images.
- `Cage Extrusion` preferences prop to set default cage extrusion value.

**Fixed**

- Baked texture color management issue.
- Maps Presets bug - properties now properly saved and loaded from presets.
- Bake Presets bug - Color Management and other settings now properly restored from presets.

**Changed**

- `View Transform` color management setting moved from scene-level to bake settings for better control and isolation.
**Added**

- `Filter Missing Groups` property.

**Fixed**

- `Vertex Color` for Blender v4.3 & above. (https://discord.com/channels/959138815602229389/1389981766013550662)
- High to low poly UV map bug.
- `Vertex Color` presets bug.
- `Cage Extrusion` runtime error.
- `Alt` cage extrusion bug.
- Cage Object transform bug. (https://discord.com/channels/959138815602229389/1434542252079845499)
- External repositories installation bug.
- `Alt` debug bake bug in linux.

**Improved**

- Load objects/groups will ignore objects with `display_type` set to `Bounds` or `Wire`.
<!-- order: Added, Fixed, Changed, Improved, Removed -->

**Added**

- `Alpha` property to `Combined`, `Diffuse` and `Transmission` map.
- `Remove Disabled Maps` property in the preferences. (https://discord.com/channels/959138815602229389/1323408957989195906)
- `Alt` bake to debug the bake process in the terminal/console.

**Fixed**

- `Base Color` alpha bug.
- Metallic map bake bug.
- Node group bake bug.
- High poly object hide bug.
- Node bake sub folder bug.
- Vertex color apply bug.
- Vertex color baking bug.
- Roughness map bake bug.
- Glossiness map bake bug.
- `IOR` map detection bug.
- `NONE is not a valid Cycles device` bug.
- `MacOS` system console error with `Alt` bake.
- Baked object UV map bug.

**Changed**

- Disabled the fake user of the baked material. (https://discord.com/channels/959138815602229389/1323418217204682752)
- `Vertex Color` to `Color Attribute` property in the `Material ID` map.

**Improved**

- Node bake texture position.
- Baked texture links to Principled BSDF. (https://discord.com/channels/959138815602229389/1323413497476026489)

**Removed**

- Auto packing baked textures to reduce blend file size. (https://discord.com/channels/959138815602229389/1323475215023341589)
**Added**

- `Source` property for the Normal map.
- `Type` property for the Height map.
- `Export Tiles` property for the Wireframe map.
- `Only Local` property for the Ambient Occlusion, Combined, Diffuse, and Shadow maps.
- `Hide Objects` post-bake property.
- Custom width and height bake settings.
- Folder list for node bake.
- Unity map presets.

**Fixed**

- `Displacement` map bake bug.
- `VDM` map bake error.
- `Wireframe` map bake error.
- Multires modifier bake error.
- Custom bake settings error.
- Preview in local map bug.
- Inverted list move bug.
- UDIM bake bug.
- Node bake errors.
- Map preset errors.
- `TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize` errors.
- High poly object hide bug.
- Node bake sub folder bug.
- Metallic map bake bug.
- Node group bake bug.

**Changed**

- Disabled the Toon Shadow map indirect lighting.
- Node bake batch name.
- `QBaker` uvmap to `QBMap` uvmap.

**Improved**

- Cage preview.
- Map preview.
- Node bake texture position.
- UI/UX and tooltips.
**Added** - `Auto UDIM` property in the preferences, enabled by default. - `View From` property for cycles maps. - `Unity URP Lit` map preset. - `Unity URP Autodesk Interactive` map preset. - `Unity HDRP Lit` map preset. - `Unity HDRP Autodesk Interactive` map preset. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - Low poly cage issue. - Map preset errors. **Improved** - High and low poly bake irrespective of transformation, parenting, and origin position. - Works with object/collection `exclude, select, viewport or render` option disabled. - UI and tooltips.
**Added** - `Radiance HDR` bake format. - `32-bit Float` property for `Emission` and `Combined` maps. - `Batch Name` property for node bake. - `Anti-Aliasing` property in the Global Bake panel. - `Open Folder` operator in the folder list. - `Vertex Color Object Mode` property, needs to be enabled in the preferences. - `View From` property for cycles maps. - High and low poly bake irrespective of transformation, parenting, and origin position. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - 'view_from' attribute error in `v3.3`. - Low poly cage issue. **Changed** - Disabled `Sub Folder` property. - Bake format enum names (e.g. 1024 to 1K). - Default processes count to 1. - Preset saving path. **Improved** - UI and tooltips. - Works with collection `exclude, selection, viewport or render` disabled.
**Added** - `Bake Groups` list move operator. - `Objects` list move operator. - `Groups` list move operator. - `High Poly` list move operator. - `Material Bake` list move operator. - `Toon Shadow` map to bake the shadow map used for the toon shader. **Fixed** - Unused material slot bug. (https://discord.com/channels/959138815602229389/1247297372883517471) - Material load bug. - Installation error for `MacOS` and `Linux`.
**Added** - Margin settings in Global Bake panel. - Support for Blender v4.2.0 (Extensions). **Fixed** - Material bake bug. **Improved** - UI.
Legacy versions for Blender 4.1 and below.
**Fixed**

- Transparent decals no longer bake black or flipped.
- Background bakes recover from worker crashes and OOM.
- Re-bakes no longer reuse stale images, geometry or nodes.
- Channel packs handle missing, mismatched or UDIM channels.
- Channel pack colors stay consistent across worker counts.
- UV wireframe export uses the right UV map and folder.
- Node Bake never overwrites, blanks or re-bakes outputs.
- Vertex Color apply restores mask, mode and shading.
- Multires bakes restore modifier and render settings.
- Fixed 3.x/4.x/5.x compatibility for nodes and settings.
- Fixed crashes from stale indices and deleted objects.
- Reload no longer half-registers or leaks handlers.
- Material bake no longer reports success after a failure.

**Changed**

- Bake logging always on; removed the debug toggle.
- Console log prefix is now `[QBAKER]`.
- Decal and high-to-low bakes evaluate originals directly.
- Duplicated bake groups get readable, unique map names.
- No longer deletes files made in Blender's temp directory.
- Shared background-worker and channel handling.

**Improved**

- Load Folders honors the ".blend Location" preference.

**Removed**

- Removed the unused Node Bake "Auto UDIM" property.
- Removed EPS from the UV wireframe exporter.
- Removed the material map "Occlusion" entry.
**Added**

- `Keep Bake UV Map` post-bake option to remove the original uv map from the duplicate objects.
- `Factory Startup` preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.

**Fixed**

- Hidden objects error in the post-bake process.
- Cage extrusion modifier keys bug.
- Material bake error.
- Baked map cache reuse bug in map and material bake.

**Improved**

- Bake performance by saving each map once instead of twice.
- Bake performance by reusing a single scene for image saves.
- UDIM detection with a vectorized UV scan.
- Temp blend file creation by skipping compression.
- Background baking by queueing more expensive maps first.
- Background baking by loading images in small batches to keep the UI responsive.
- Background baking by lowering the process count on GPU memory errors.

**Added**

- Select Objects operator.
- Select Group Objects operator.
- Select High Poly Objects operator.

**Fixed**

- Global UV map selection bug.
- Group move up/down bug.
- Post bake empty collection bug.
- Background instance crash caused by other installed addons.
- Vertex color bug.
- Linux installation bug.

**Changed**

- Post bake join and hide objects default to False.
**Added**

- `Shader Normal` Heightmap type.

**Fixed**

- Channel pack map bug.
- Material bake errors.
- High-low poly bake bug.

**Changed**

- Color management view transform from preferences to scene level.

**Added**

- `Alt` add group to add selected collections from outliner to groups list (automatically categorizes `_high` and `_low` poly children objects).
- `View Transform` property to control color management separatly during baking (supports Standard, AgX, Filmic, ACES, etc.).
- `.blend location` preferences prop to set default save location for baked images.
- `Cage Extrusion` preferences prop to set default cage extrusion value.

**Fixed**

- Baked texture color management issue.
- Maps Presets bug - properties now properly saved and loaded from presets.
- Bake Presets bug - Color Management and other settings now properly restored from presets.

**Changed**

- `View Transform` color management setting moved from scene-level to bake settings for better control and isolation.
**Added**

- `Filter Missing Groups` property.

**Fixed**

- `Vertex Color` for Blender v4.3 & above. (https://discord.com/channels/959138815602229389/1389981766013550662)
- High to low poly UV map bug.
- `Vertex Color` presets bug.
- `Cage Extrusion` runtime error.
- `Alt` cage extrusion bug.
- Cage Object transform bug. (https://discord.com/channels/959138815602229389/1434542252079845499)
- External repositories installation bug.
- `Alt` debug bake bug in linux.

**Improved**

- Load objects/groups will ignore objects with `display_type` set to `Bounds` or `Wire`.
<!-- order: Added, Fixed, Changed, Improved, Removed -->

**Added**

- `Alpha` property to `Combined`, `Diffuse` and `Transmission` map.
- `Remove Disabled Maps` property in the preferences. (https://discord.com/channels/959138815602229389/1323408957989195906)
- `Alt` bake to debug the bake process in the terminal/console.

**Fixed**

- `Base Color` alpha bug.
- Metallic map bake bug.
- Node group bake bug.
- High poly object hide bug.
- Node bake sub folder bug.
- Vertex color apply bug.
- Vertex color baking bug.
- Roughness map bake bug.
- Glossiness map bake bug.
- `IOR` map detection bug.
- `NONE is not a valid Cycles device` bug.
- `MacOS` system console error with `Alt` bake.
- Baked object UV map bug.

**Changed**

- Disabled the fake user of the baked material. (https://discord.com/channels/959138815602229389/1323418217204682752)
- `Vertex Color` to `Color Attribute` property in the `Material ID` map.

**Improved**

- Node bake texture position.
- Baked texture links to Principled BSDF. (https://discord.com/channels/959138815602229389/1323413497476026489)

**Removed**

- Auto packing baked textures to reduce blend file size. (https://discord.com/channels/959138815602229389/1323475215023341589)
**Added**

- `Source` property for the Normal map.
- `Type` property for the Height map.
- `Export Tiles` property for the Wireframe map.
- `Only Local` property for the Ambient Occlusion, Combined, Diffuse, and Shadow maps.
- `Hide Objects` post-bake property.
- Custom width and height bake settings.
- Folder list for node bake.
- Unity map presets.

**Fixed**

- `Displacement` map bake bug.
- `VDM` map bake error.
- `Wireframe` map bake error.
- Multires modifier bake error.
- Custom bake settings error.
- Preview in local map bug.
- Inverted list move bug.
- UDIM bake bug.
- Node bake errors.
- Map preset errors.
- `TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize` errors.
- High poly object hide bug.
- Node bake sub folder bug.
- Metallic map bake bug.
- Node group bake bug.

**Changed**

- Disabled the Toon Shadow map indirect lighting.
- Node bake batch name.
- `QBaker` uvmap to `QBMap` uvmap.

**Improved**

- Cage preview.
- Map preview.
- Node bake texture position.
- UI/UX and tooltips.
**Added** - `Auto UDIM` property in the preferences, enabled by default. - `View From` property for cycles maps. - `Unity URP Lit` map preset. - `Unity URP Autodesk Interactive` map preset. - `Unity HDRP Lit` map preset. - `Unity HDRP Autodesk Interactive` map preset. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - Low poly cage issue. - Map preset errors. **Improved** - High and low poly bake irrespective of transformation, parenting, and origin position. - Works with object/collection `exclude, select, viewport or render` option disabled. - UI and tooltips.
**Added** - `Radiance HDR` bake format. - `32-bit Float` property for `Emission` and `Combined` maps. - `Batch Name` property for node bake. - `Anti-Aliasing` property in the Global Bake panel. - `Open Folder` operator in the folder list. - `Vertex Color Object Mode` property, needs to be enabled in the preferences. - `View From` property for cycles maps. - High and low poly bake irrespective of transformation, parenting, and origin position. **Fixed** - Vertex color in object mode bug. - 'UILayout' is not defined error. - Node bake error in edit mode. - Material bake error. - Custom script directory error. - Bake group include issue. - Error popup after bake. (https://discord.com/channels/959138815602229389/1288047790039105556) - 'view_from' attribute error in `v3.3`. - Low poly cage issue. **Changed** - Disabled `Sub Folder` property. - Bake format enum names (e.g. 1024 to 1K). - Default processes count to 1. - Preset saving path. **Improved** - UI and tooltips. - Works with collection `exclude, selection, viewport or render` disabled.
**Added** - `Bake Groups` list move operator. - `Objects` list move operator. - `Groups` list move operator. - `High Poly` list move operator. - `Material Bake` list move operator. - `Toon Shadow` map to bake the shadow map used for the toon shader. **Fixed** - Unused material slot bug. (https://discord.com/channels/959138815602229389/1247297372883517471) - Material load bug. - Installation error for `MacOS` and `Linux`.
**Added** - Margin settings in Global Bake panel. - Support for Blender v4.2.0 (Extensions). **Fixed** - Material bake bug. **Improved** - UI.
Legacy versions for Blender 4.1 and below.
  • $27 $36
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  • $270 $360
$27

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Details
Blender Extension Compatible Yes
Sales 900+
Rating
29 ratings
Dev Fund Contributor
Published over 2 years ago
Blender Version 3.3 - 5.2
Extension Type Add-on
License GPL