A group of hikers discovered an abandoned bunker in Eastern Europe, from which they were able to extract these six objects that appear to come from a biological testing laboratory. I assume that the objects were exposed to some kind of corrosive compound, possibly as a consequence of the biological contents they once held. Residues can be observed adhered to the surface, and extreme caution is advised due to the high levels of radiation detected by my dosimeter.
DETAILS AND FEATURES
This set was carefully developed over the course of one month to be used in both render engines: Cycles and Eevee.
Each version is independent for technical reasons: the Cycles version is fully procedural, while for Eevee I combined baked textures with a few simple nodes that provide a solution for transparency, allowing glass-over-glass visibility and even seeing objects behind multiple layers of glass.
In both versions, the user is free to modify several useful parameters such as textures, surface bump depth, and radiation intensity (which can be completely disabled by setting the value to 0, if desired or required), among others.
In Cycles, being fully procedural, the user also has the freedom to vary colors, scale, distribution, and even the shape of the texture that generates dirt and biological material, as well as the wear on the glass surface. Essentially, you can create your own version according to your taste and narrative requirements. Additionally, since the materials are procedural, they can be swapped between objects.
All these customizable values (in both versions) are conveniently exposed in the Material tab of each object, allowing quick access without the need to interact with the Shader Editor nodes, saving production time.
Additionally, as a gift from us, you will find within the Asset Manager in the Eevee version a material named Realistic Glass (Realistic Glass for Eevee). This is a simple yet powerful node group that you can reuse in other projects requiring realistic transparent glass. You can adjust glass thickness, index of refraction, light dispersion, roughness, and it also includes an input for normal/bump maps.


POLY COUNT
Great care was taken when working on the mesh to provide clean Quads and a Low Poly count, totaling 2325 faces (without applying subdivision modifiers).
FORMATS, FILES AND COMPATIBILITY
Inside the ZIP file you will find three folders:
- CYCLES and EEVEE contain the native files for each render engine, created with Blender 3.6
- EXPORT contains FBX, OBJ, MTL, GLB, and USDC files
LICENSE
Free use in personal, commercial, and collaborative projects. You may modify it, animate it, or include it in games and renders. The redistribution or resale of the original asset or any derivative is strictly prohibited.
