What you get
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.blend (Blender 5.1, Cycles): every model is an asset — drag it from the Asset Browser, it lands on its base. Catalogs by category.
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FBX, OBJ, GLB: one file per model, plus the whole kit in one file.
Scale and materials
- Real-world scale in millimetres, clean English names.
- Every part is built from its ISO or DIN table: threads, hex sockets, Phillips recesses and strength-class markings are actual geometry.
- Each screw pivots on its seating plane, so it drops straight onto a hole.
- Finishes in the .blend are procedural (clear zinc, black oxide, stainless, brass, white nylon): no textures to relink.
- UVs on every part, PBR metal/roughness materials.