Real Time Cycles
How to deal with render errors:
If you encounter errors in some areas, you may need to separate those parts, adjust settings and rebake them individually.
Only materials that have a single principled BSDF node will work:
How to change texture after bake:


How to bake lightmaps:

Only front-facing geometry bakes correctly.

Discover more products like this
baking performance lightmap Blender cycles realtime rendering lightmapping

