This is a personal project I created to improve my hard-surface workflow and presentation skills.
The asset was fully modeled in Blender, starting from a detailed High poly version and then optimized into a Low poly for real-time use.
The textures were created in Substance Painter (4K PBR workflow), and then baked from high to low.
**(NOTE: the videos are not narrated, its a screen recording with shortcuts display)**
- Optimized Subdivided Mesh (Low-Poly)
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG
For rendering and presentation:
• Blender (Cycles) was used for cinematic final renders and animation.
• Marmoset Toolbag was used to showcase the game-ready version with textures applied.
The final presentation includes:
• 4K renders from Blender
• A short video animation (40 sec)
• Wireframe and breakdown images (Highpoly / Lowpoly / UVs)
• Marmoset Viewer (interactive)
Softwares used in this pack:
Blender 4.5 / Rizom UV 2025 / Substance Painter 11.0.0 / Marmoset Toolbag 5
- Addons Used in Blender:Hardops-Quad Remesher v1.3
- All addons are available
- No narrated
- Realtime tutorial
- Screen Recording + Shortcuts display
Tutorial Features:
- +7 hrs modeling in 16parts (Blender)
- +3 hrs Unwrapping in 6 part (Rizom UV)
- +7 min Baking in 1 parts (Substance Painter)
- +2 hrs Texturing in 4 parts (Substance Painter)
- +1 hrs Lighting and Rendering in 2 Part (Marmoset Toolbag)
- +3 hrs Unwrapping Texturing Rendering and Animation in 7 Part (Blender)
- Total Timing: 16hrs 14min
Mesh Propeties
- vertices: 39.915
- Faces: 41.590
- Triangles: 79.752
Timelapse — from blockout to final render.
Built with hard-surface modeling techniques, detailed texturing, and lighting tuned for realism. Took care on every edge, panel and weld to push the silhouette and silhouette-readability.
Want a breakdown of the workflow, texture maps, or the .blend file
This project helped me refine my pipeline for creating realistic and optimized hard-surface models suitable for games, cinematics, and real-time applications.