This is a realistic golf ball made in Blender, the size is 42.67 mm, which should be the standard size. The mesh has 8960 verts and supports Subdivision Surface.
The texture of the logo is included and number 1 and 2 are randomly alternated on multiple instances.
There are two UV maps, feel free to create a better unwrap:
Logo UV is used for the logo
UVMap is a quick and rough sphere projection unwrap
Unfortunately, due to licenses I can't provide the normal and roughness textures used in the cover picture.