Realistic Male & Female Character Creator Bundle — Rigged | 280+ Blendshapes | ARKit 52 | Blender Add-On

DanilGOE in Humans


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This item has an average rating of 4 from 6 ratings by the community.

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  • Oscar
    about 2 months ago

    The tool is really fun to use. You can create several NPCs by changing the sliders very easily. Since this is a tool made for Blender models you need to make some adjustments when exporting the NPCs to Unreal Engine which is the purpose I am seeking for this the tool. Initially, I couldn't make the generated NPCs to be imported into Unreal Engine properly, so I contacted Danil. After sharing some emails with Danil I was able to import the models into Unreal Engine and it is not hard. Basically you need to export hair a body separately, create a socket to join the hair to the body in unreal engine, then create the materials in unreal engine and and that's it. If you are having issues with the exporting/exporting process, contact Danil, he is very helpful and very professional with helping you out. I really liked this tool therefore I am recomending it for your projects. Thank you Danil for all your support!!!

    • Danil Pereima

      about 2 months ago

      Thank you so much, Oscar!
      I’m really glad you’re enjoying the tool and that we got your character working properly in Unreal Engine. I truly appreciate your detailed review, recommendation, and kind words about my support.
      Your feedback means a lot and helps me continue improving the Blender-to-Unreal workflow!

  • Rasmus Jensen
    3 months ago

    Great quality so far, especially when paired with his other tool "Body Type Generator Pro- Smart Anatomy Markers + Shape Keys". Its genuinely easy to set up and I am looking forward to playing around with it.

    • Danil Pereima

      3 months ago

      Thank you so much for your kind words and the 5-star review!
      I hope they become a great addition to your workflow
      Have fun creating! 😊

  • Mike
    4 months ago

    Nice bundle
    Spent a few hours playing with it and already created several different characters.Definitely worth it

    • Danil Pereima

      4 months ago

      Thank you for your feedback!

  • Kevin G
    3 months ago

    No idea how to export correctly, would be nice to get a video on how to use this

    • Danil Pereima

      3 months ago

      Hi Kevin,

      Thanks for the note- a video walkthrough is a good idea and we'll look into adding one. In the meantime, the PDF customer guide (Section 12, "Random & Export Tab") walks through the FBX/GLB export steps, and there's an important step before exporting: bake the shape keys and materials first, otherwise you can run into rig or transparency issues in the target engine

      If you let us know via mail which software you're exporting to (Unity, Unreal, VRChat, etc.), we can point you to the exact steps that matter most for that pipeline

  • Mampalon
    3 months ago

    The characters look fine when playing with them in the original .blend files. However, I have to agree with the other comments. Exporting does not work as expected with GLB and FBX. I just get a translucent character with a horrible rig. Technical support and future updates are not included in the Humble Bundle version of this product, so I might have just wasted my money.

    • Danil Pereima

      3 months ago

      Hi, thanks for the detailed feedback

      The characters use a layered material setup (skin/eye/decal Mix nodes) that's built for full flexibility inside Blender, which is why a raw export to FBX/GLB without any prep can come out translucent or with rig issues - this isn't a bug, it's a limitation of exporting complex Blender shader graphs directly, which is true for most advanced Blender character rigs, not just this one. Getting a clean result in Unity/Unreal/etc. currently requires manually baking materials and rebuilding the shader in your target engine — the guide covers the baking steps for this reason

      We are actively working on a proper Unreal-ready pipeline, so if you'd like, email us and we'll notify you as soon as it's available

      Regarding support: Humble Bundle purchases don't include direct support/updates per Humble's own bundle terms, not something we control on our end, but I'm happy to point you to the relevant guide sections here if that helps in the meantime

  • Jerahmy Pocott
    3 months ago

    Morphs are fine. But rig weights are TERRIBLE. Looks like you just hit auto weights and called it day. For the asking price I would expect perfect rigging. Honestly you would be better off just not including a rig at all, I can get a better weighting with 5 mins effort and I wouldn't have to clear out all your weight groups.

    • Danil Pereima

      3 months ago

      Thanks for the feedback!
      An update with improved rigging and weight painting is coming very soon
      I appreciate it!

  • Displaying 6 ratings
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Details
Sales 20+
Rating
6 ratings
Dev Fund Contributor
Published 5 months ago
Blender Version 3.6 - 5.1
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free