Realistic Male Character Creator Base - Rigged | 140+ Blendshapes | ARKit 52 | Blender Add-On
Thank you for checking out the GoE Character Creator product.
This product is designed as a customizable Blender character workflow, not just a static basemesh. The character is fully rigged and includes custom GoE blendshapes, ARKit 52 facial shape keys, skin and eye variants, JSON preset support, random generation, export tools, and support for the GoE Character Creator Assistant add-on.
The included PDF customer guide explains:
• How to install the GoE Character Creator Assistant add-on
• How to select and sync the active character
• How to use Face, Body, Expressions, ARKit 52, Materials, Decals, Random, and Export tabs
• How to save and load JSON presets
• How to use random generation
• How to export FBX / GLB files
• How to bake shape keys to mesh
• Basic troubleshooting and workflow notes
Recommended workflow:
1. Open the included .blend file.
2. Install the GoE Character Creator Assistant add-on from Blender Preferences.
3. Select the character body mesh.
4. Use Auto Detect or choose the Active Character manually.
5. Adjust Face, Body, Expression, ARKit, and Material controls.
6. Save your character preset as JSON if needed.
7. Export to FBX or GLB when ready.
Important notes:
• Clothing assets are not included unless explicitly stated.
• The add-on controls the included GoE character files and does not generate a new mesh from scratch.
• Some anatomy-related features and optional pose content are intended for adult-only fictional character workflows.
• Extreme body morphs, poses, or exported engine setups may require manual adjustment depending on your target project.
• Always keep a backup of the original .blend file before baking shape keys or making destructive edits.
For full instructions, please read the included PDF customer guide.
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