Realistic neutral arms for Blender Eevee Next - athletic anatomy with lightweight geometry and sculpt detail baked into normal maps. Full AXIS Rig (Rigify-based) with IK/FK, ready for animation and interactive projects. Works for any character type.
Topology
- Base mesh: 8,586 verts / 17,120 tris
- Lightweight geometry, no multiresolution modifier
- Sculpt detail baked into normal maps
- Quad-only, no n-gons, organized UVs
Textures (PBR)
- 4K: Albedo, Roughness, Specular, Normal (baked from high-res sculpt)
- Balanced for maximum quality and performance in Eevee Next
AXIS Rig (Rigify-based)
- IK/FK for arms and partial torso
- Bone-driven shapekey corrections for smooth deformation
- Organized bone layers and constraints
AXIS Panel
Included free with every AXIS model. A rig control interface embedded directly in Blender's N-panel.
- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)
- Pose tools: reset, copy, paste, mirror, bilateral flip
- Viewport simplify toggle with subdivision and particle density controls
- Rig selector for multi-character scenes
- Bone group visibility toggles
- Auto-update checker
Materials
- Principled BSDF optimized for Eevee Next
- Material zones: arms, nails
AXIS Core Addon
Retarget and bake Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations directly onto AXIS rigs. Sold separately - available on Superhive.
Requirements
- Blender 4.0 or higher
- Rigify (included with Blender)
Files Included
- Blender/.blend - self-contained, all textures embedded
- Backup_Files.zip - raw textures + AXIS_Panel.py backup
Part of the OMNIA series. Browse the full series on my profile.