Realistic Neutral Arms
Cinematic Edition | Sculpted, Rigged & Ready for Blender Cycles
A high-resolution, fully rigged pair of realistic arms with partial torso, designed for cinematic rendering and photorealistic results.
Created specifically for Blender and optimized for Cycles — with advanced deformation, multires sculpting, and detailed body hair.
This neutral model features no defined gender, making it ideal for a wide range of characters and production needs.
Key Features
Sculpted Geometry with Multires
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8,764 base vertices / 8,724 faces
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3 levels of Multires (over 550,000 vertices total)
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Clean topology with no ngons
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Designed for accuracy and smooth deformation
OMNIA Rig Based on Rigify
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Extended version of Rigify, fully compatible with Blender
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Organized bone layers, IK/FK switching
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Automatic deformation correction and bone-driven shape key controls
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Partial torso included in the rig for improved posing and realism
Realistic Arm Hair with Particle System
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Fine, non-simulated particles
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Adds subtle surface detail for close-up shots
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Efficient for viewport and render performance
User-Friendly Shader Controls
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Adjust color, gloss and detail directly from the side panel
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No need to enter the shader editor
Optimized UVs
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Clean, distortion-free unwrap
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No UDIMs required
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High texel density for maximum texture clarity
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- Includes full PDF documentation (EN/ES)
- Compatible with Blender 4.0+
View full documentation collection (EN/ES): Documentation
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