Renderworkshop - Multi-Device, Distributed/Local/Remote, Batch Rendering System
- Changed task scheduling to a task pool mode, optimizing the efficiency of rendering large batches of content.
- Added support for launching a Blender daemon during rendering, significantly reducing cold start overhead.
- Optimized the display effect of tiled image rendering; rendered areas can now be previewed during the rendering process.
- Improved the task cancellation mode; canceling a task now stops it immediately without needing to wait for the current task to complete.
- Optimized the file copying logic for Workers.
- Fixed a bug where odd resolutions resulted in incorrect final rendered images.
- Fixed a path parsing error when converting Linux paths to Windows paths.
- Adjusted the TUI (Text User Interface) display for Workers.
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queue batch distributed network multi-devices task BatchRender Render