A spacious cellar restaurant environment built around a complex vaulted layout with multiple zones and visual layers. The scene combines refined dining arrangements with decorative wall elements and natural accents, creating an interior that feels elegant, lively, and architecturally grounded. Large round tables, detailed table settings, and botanical elements shape a balanced hospitality environment that supports both intimate and social dining scenarios, making it suitable for premium interior visualization and cinematic storytelling.
Key Features
- Complex vaulted cellar layout with multiple spatial zones
- Large dining tables with detailed table settings
- Decorative wall elements and botanical accents integrated into the space
- High-detail environment for hospitality, cinematic, and archviz scenes
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.3
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 46
- Polygons: 1,104,260 (Subdivision OFF) / 1,641,032 (Subdivision ON)
- Vertices: 1,116,036 (Subdivision OFF) / 1,652,808 (Subdivision ON)
- Units: Centimeters (H: 440; W: 2044; L: 1827)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors