A 3D model of a restaurant-style dining chair designed around versatility and clean, timeless proportions. The chair combines a solid four-leg wooden base with a softly upholstered seat and backrest, finished in a neutral beige fabric that blends easily into a wide range of interiors. Its balanced design reads as professional and inviting at the same time, making it suitable not only for restaurant scenes, but also for cafés, dining rooms, hotels, and contemporary interior visualizations.
Key Features
- Elegant dining seating with solid wooden legs
- Neutral beige fabric suited to varied interior styles
- Versatile seating furniture for archviz and interior renders
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.2
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 1
- Polygons: 1,080 (Subdivision OFF) / 17,280 (Subdivision ON)
- Vertices: 1,090 (Subdivision OFF) / 17,290 (Subdivision ON)
- Units: Centimeters (H: 94; W: 62; L: 59)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors