A collection of restaurant table settings designed as a cohesive hospitality asset pack for building complete dining environments. The set includes multiple table arrangements with varied layouts, atmospheres, and visual styles, reflecting real-world restaurant, banquet, and private dining contexts. This collection supports consistent scene development across large interior spaces, making it suitable for restaurant visualizations, event halls, wedding receptions, and architectural presentation.
Key Features
- Collection of 6 complete restaurant table setting variants
- Range of banquet, fine dining, and romantic dining setups
- Cohesive hospitality furniture assets with unified design logic
- Efficient solution for populating large restaurant and event scenes
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.3
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 6
- Polygons: 358,552 (Subdivision OFF) / 1,434,208 (Subdivision ON)
- Vertices: 361,012 (Subdivision OFF) / 1,436,668 (Subdivision ON)
- Largest object (Retaurant Table Full 1): 110,134 polygons and 110,826 vertices (Subdivision OFF)
- Units: Centimeters (H: 138; W: 656; L: 931)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors