A complete restaurant interior scene set within a wine cellar environment, designed with a strong banquet and hospitality focus. The space combines fully arranged dining tables, architectural stone structure, and decorative elements into a cohesive setting with a clear event atmosphere. The organized layout and integrated details support use in celebration scenes, fine dining visualizations, and architectural interior presentations requiring a distinctive restaurant environment.
Key Features
- Complete wine cellar restaurant interior with full banquet table setups
- Cohesive hospitality environment designed for event and dining scenes
- Integrated furniture, décor, and lighting for unified presentation
- Strong asset for archviz, hospitality visualization, and cinematic interiors
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.3
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 22
- Polygons: 1,006,068 (Subdivision OFF) / 1,397,490 (Subdivision ON)
- Vertices: 1,012,622 (Subdivision OFF) / 1,404,044 (Subdivision ON)
- Units: Centimeters (H: 440; W: 1215; L: 596)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors