A complete restaurant interior scene designed with a formal palace dining atmosphere and a strong luxury hospitality identity. The space combines fully arranged banquet tables, ornate lighting, and vaulted architectural elements into a cohesive environment suited for ceremonial dining and elegant social gatherings. Its structured layout and unified presentation support use in fine dining visualizations, historic venue scenes, and architectural interior projects.
Key Features
- Complete luxury restaurant interior with full banquet table setups
- Palace-inspired architecture with vaulted ceilings and ornate lighting
- Formal dining environment suited for elegant hospitality scenes
- Cohesive layout with integrated furniture and interior décor
- Strong asset for archviz, fine dining, and cinematic interior visualization
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.3
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 51
- Polygons: 1,947,021 (Subdivision OFF) / 2,069,037 (Subdivision ON)
- Vertices: 1,966,937 (Subdivision OFF) / 2,089,381 (Subdivision ON)
- Units: Centimeters (H: 436; W: 1989; L: 1713)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors