Retro Electronics Asset Pack – 17 Game-Ready PBR Retro Devices
Downloads
Every format is its own zip: blend (all devices, textures packed), glb, fbx (textures embedded), obj (with MTL and textures) and textures (all PBR maps). Download only the ones you need.
Blender
- Open Retro_Electronics_Asset_Pack.blend to see the whole collection, or use File, Append, Retro_Electronics_Asset_Pack.blend, Collection and pick a device.
- To use it as an asset library: Edit, Preferences, File Paths, Asset Libraries, add the folder with the .blend. The devices show up in the Asset Browser under Retro Electronics; drag them into any scene.
Game engines
Import the GLB (or FBX) file. Each device has one PBR material (Base Color, Roughness, Metallic, Normal, and Emission where it glows) and a separate glass mesh. Normal maps are OpenGL (Y+); in Unreal flip the green channel or tick Flip Green Channel.
Scale
Real-world meters. The origin is on the table under the middle of the device, standing surface at height 0, front toward -Y (forward in the exported formats). Knobs, doors and antennas are one static mesh.
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