Product Page Description (Plain Text):
A production-ready AAA Retro Futuristic Signal Scanner built for next-gen games and cinematic projects. Meticulously crafted using a complete Highpoly to Lowpoly PBR production pipeline.
Every mechanical detail and curve has been baked from a 1.6M+ tris high-poly source, ensuring flawless surface quality and crisp normal maps while maintaining peak real-time performance. Tested and verified in Unreal Engine 5 (Third-Person scale) to guarantee immediate use in high-end productions.
π οΈ Key Features
Full Production Pipeline: Highpoly (1.6M+) β Lowpoly (31K) workflow.
Optimized Topology: 31,630 Tris - specifically balanced for Next-Gen games (PS5 / PC / Xbox).
Next-Gen Visuals: Cinematic-quality bakes with zero artifacts.
Complete PBR Textures: 4K Resolution (BaseColor, Roughness, Metallic, Normal, AO).
Software Compatibility: Fully tested in Blender, Unreal Engine 5, and Marmoset Toolbag.
Formats Included: .blend / .fbx / .obj
π¦ Included Files
Low-Poly Model: (31,630 Tris) β FBX & OBJ (Game-Ready/Optimized).
High-Poly Source Mesh: (1,677,204 Tris) β For reference or custom bakes.
Blender Scene File: Complete with final render and lighting setup.
4K PBR Texture Set: Industry-standard textures for any engine.
Unreal Engine Project: Ready to migrate into your scene.
π₯ Complete Workflow Tutorial Included (9+ Hours) Learn the full creation process from start to finish:
Highpoly Modeling & Mechanical Detailing: Comprehensive hard-surface workflow.
Lowpoly Optimization & Retopology: Clean and efficient mesh creation.
UV Unwrapping: Maximum texel density and logical layout.
Baking & Texturing: Advanced PBR techniques in Substance Painter.
UE5 Integration: Importing and material setup.
Note: Silent tutorial with high-quality screen-recorded workflow (no voice-over).
π§ Quality Assurance & Release Notes
Organized folder structure (Highpoly, Lowpoly, Textures, Project).
Industry-standard naming conventions for all meshes and maps.
Clean UV islands with no overlapping in critical areas.